Lines Matching full:red
108 // Draw a P3 red rectangle and check the corner.
114 compare_pixel("drawRect P3 red ",
121 // Draw a P3 red bitmap, using a draw.
131 compare_pixel("drawBitmap P3 red, from drawPaint",
138 // Draw a P3 red bitmap, using SkBitmap::eraseColor().
146 compare_pixel("drawBitmap P3 red, from SkBitmap::eraseColor()",
153 // Draw a P3 red bitmap, using SkPixmap::erase().
164 compare_pixel("drawBitmap P3 red, from SkPixmap::erase",
171 // Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase().
186 compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase",
195 // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners.
207 compare_pixel("UPM P3 gradient, P3 red",
221 // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners.
236 compare_pixel("PM P3 gradient, P3 red",
250 // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners.
262 compare_pixel("UPM sRGB gradient, P3 red",
276 // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners.
291 compare_pixel("PM sRGB gradient, P3 red",
305 // Leon's blue -> green -> red gradient, interpolating in premul.
325 compare_pixel("Leon's gradient, P3 red",
333 // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
353 compare_pixel("A8 sprite bitmap P3 red",
363 compare_pixel("A8 sprite shader P3 red",
370 compare_pixel("A8 scaled bitmap P3 red",
381 compare_pixel("A8 scaled shader P3 red",
401 compare_pixel("drawCircle P3 red ",
415 compare_pixel("drawOval P3 red ",
433 compare_pixel("drawDashedCircle P3 red ",
451 compare_pixel("drawRotatedOval P3 red ",