Lines Matching refs:GrGLuint
58 GrGLuint programId,
60 SkTDArray<GrGLuint>* shaderIds,
65 GrGLuint programId,
67 SkTDArray<GrGLuint>* shaderIds,
70 void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc,
72 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
75 void bindProgramResourceLocations(GrGLuint programID);
76 bool checkLinkStatus(GrGLuint programID);
77 void resolveProgramResourceLocations(GrGLuint programID);
78 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
79 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);
82 GrGLProgram* createProgram(GrGLuint programID);