Lines Matching refs:fRenderPassDesc
28 , fRenderPassDesc(this->createRenderPassDesc()) { function
33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
39 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
45 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
50 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
52 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;
55 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionDontCare;
60 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionStore;
63 fRenderPassDesc.stencilAttachment.storeAction = MTLStoreActionDontCare;
76 [fGpu->commandBuffer() renderCommandEncoderWithDescriptor:fRenderPassDesc];
150 renderCommandEncoderWithDescriptor:fRenderPassDesc];
193 fRenderPassDesc.colorAttachments[0].clearColor = MTLClearColorMake(color.fR, color.fG, color.fB,
195 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
197 fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
212 fRenderPassDesc.stencilAttachment.clearStencil = (1 << (stencilBitCount - 1));
214 fRenderPassDesc.stencilAttachment.clearStencil = 0;
217 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionClear;
219 fRenderPassDesc.stencilAttachment.loadAction = MTLLoadActionLoad;