Lines Matching refs:localUniform
302 const UniformInfo& localUniform = fUniforms[i];
303 if (kVertex_GrShaderFlag == localUniform.fVisibility ||
304 kGeometry_GrShaderFlag == localUniform.fVisibility ||
305 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
309 SkASSERT(0 == localUniform.fUBOffset);
313 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
317 SkASSERT(0 == localUniform.fUBOffset);
326 const UniformInfo& localUniform = fUniforms[i];
327 if (visibility & localUniform.fVisibility) {
328 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
329 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);