Lines Matching refs:float3
175 float3 cross(float3 x, float3 y);
193 float3x3 outerProduct(float3 c, float3 r);
195 float2x3 outerProduct(float3 c, float2 r);
196 float3x2 outerProduct(float2 c, float3 r);
199 float3x4 outerProduct(float4 c, float3 r);
200 float4x3 outerProduct(float3 c, float4 r);
328 float2 textureQueryLod($gsampler3D sampler, float3 P);
329 float2 textureQueryLod($gsamplerCube sampler, float3 P);
332 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
335 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
338 float2 textureQueryLod(samplerCubeArrayShadow sampler, float3 P);
365 $gfloat4 texture($gsampler3D sampler, float3 P);
366 $gfloat4 texture($gsampler3D sampler, float3 P, float bias);
367 $gfloat4 texture($gsamplerCube sampler, float3 P);
368 $gfloat4 texture($gsamplerCube sampler, float3 P, float bias);
369 float texture(sampler1DShadow sampler, float3 P);
370 float texture(sampler1DShadow sampler, float3 P, float bias);
371 float texture(sampler2DShadow sampler, float3 P);
372 float texture(sampler2DShadow sampler, float3 P, float bias);
377 $gfloat4 texture($gsampler2DArray sampler, float3 P);
378 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
381 float texture(sampler1DArrayShadow sampler, float3 P);
382 float texture(sampler1DArrayShadow sampler, float3 P, float bias);
387 half4 texture($gsampler2DRect sampler, float3 P);
390 float texture(sampler2DRectShadow sampler, float3 P);
410 half4 texture($gsampler2D sampler, float3 P);
411 half4 texture($gsampler2D sampler, float3 P, float bias);
423 $gfloat4 textureLod($gsampler3D sampler, float3 P, float lod);
424 $gfloat4 textureLod($gsamplerCube sampler, float3 P, float lod);
425 float textureLod(sampler1DShadow sampler, float3 P, float lod);
426 float textureLod(sampler2DShadow sampler, float3 P, float lod);
428 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
429 float textureLod(sampler1DArrayShadow sampler, float3 P, float lod);
435 $gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset);
436 $gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset, float bias);
438 float textureOffset(sampler2DRectShadow sampler, float3 P, int2 offset);
439 float textureOffset(sampler1DShadow sampler, float3 P, int offset);
440 float textureOffset(sampler1DShadow sampler, float3 P, int offset, float bias);
441 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
442 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
445 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
446 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
447 float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset);
448 float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset, float bias);
469 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset);
470 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset, float bias);
475 $gfloat4 textureProjOffset($gsampler2DRect sampler, float3 P, int2 offset);
484 $gfloat4 textureLodOffset($gsampler3D sampler, float3 P, float lod, int3 offset);
485 float textureLodOffset(sampler1DShadow sampler, float3 P, float lod, int offset);
486 float textureLodOffset(sampler2DShadow sampler, float3 P, float lod, int2 offset);
488 $gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
489 float textureLodOffset(sampler1DArrayShadow sampler, float3 P, float lod, int offset);
492 $gfloat4 textureProjLod($gsampler2D sampler, float3 P, float lod);
499 $gfloat4 textureProjLodOffset($gsampler2D sampler, float3 P, float lod, int2 offset);
506 $gfloat4 textureGrad($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy);
507 $gfloat4 textureGrad($gsamplerCube sampler, float3 P, float3 dPdx, float3 dPdy);
509 float textureGrad(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy);
510 float textureGrad(sampler1DShadow sampler, float3 P, float dPdx, float dPdy);
511 float textureGrad(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy);
512 float textureGrad(samplerCubeShadow sampler, float4 P, float3 dPdx, float3 dPdy);
514 $gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
515 float textureGrad(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy);
517 $gfloat4 textureGrad($gsamplerCubeArray sampler, float4 P, float3 dPdx, float3 dPdy);
520 $gfloat4 textureGradOffset($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy, int3 offset);
522 float textureGradOffset(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
523 float textureGradOffset(sampler1DShadow sampler, float3 P, float dPdx, float dPdy, int offset );
524 float textureGradOffset(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
526 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
527 float textureGradOffset(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy, int offset);
531 $gfloat4 textureProjGrad($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy);
533 $gfloat4 textureProjGrad($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy);
534 $gfloat4 textureProjGrad($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy);
541 $gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset…
543 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy, int2 of…
546 $gfloat4 textureProjGradOffset($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy, int3 offset…
551 $gfloat4 textureGather($gsampler2DArray sampler, float3 P);
552 $gfloat4 textureGather($gsampler2DArray sampler, float3 P, int comp);
553 $gfloat4 textureGather($gsamplerCube sampler, float3 P);
554 $gfloat4 textureGather($gsamplerCube sampler, float3 P, int comp);
560 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
561 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
566 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
567 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
571 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
575 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
576 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);
580 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
613 float3 interpolateAtSample(float3 interpolant, int sample);
617 float3 interpolateAtOffset(float3 interpolant, float2 offset);