Lines Matching refs:TouchGesture
50 void TouchGesture::FlingState::reset(float sx, float sy) { in reset()
61 bool TouchGesture::FlingState::evaluateMatrix(SkMatrix* matrix) { in evaluateMatrix()
104 TouchGesture::TouchGesture() { in TouchGesture() function in TouchGesture
108 TouchGesture::~TouchGesture() { in ~TouchGesture()
111 void TouchGesture::resetTouchState() { in resetTouchState()
121 void TouchGesture::reset() { in reset()
126 void TouchGesture::flushLocalM() { in flushLocalM()
131 const SkMatrix& TouchGesture::localM() { in localM()
140 void TouchGesture::appendNewRec(void* owner, float x, float y) { in appendNewRec()
148 void TouchGesture::touchBegin(void* owner, float x, float y) { in touchBegin()
179 int TouchGesture::findRec(void* owner) const { in findRec()
195 float TouchGesture::limitTotalZoom(float scale) const { in limitTotalZoom()
207 void TouchGesture::touchMoved(void* owner, float x, float y) { in touchMoved()
262 void TouchGesture::touchEnd(void* owner) { in touchEnd()
303 bool TouchGesture::isFling(SkPoint* dir) { in isFling()
314 float TouchGesture::computePinch(const Rec& rec0, const Rec& rec1) { in computePinch()
327 bool TouchGesture::handleDblTap(float x, float y) { in handleDblTap()
347 void TouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect, in setTransLimit()
355 void TouchGesture::limitTrans() { in limitTrans()