Lines Matching full:red

108     // Draw a P3 red rectangle and check the corner.
114 compare_pixel("drawRect P3 red ",
121 // Draw a P3 red bitmap, using a draw.
131 compare_pixel("drawBitmap P3 red, from drawPaint",
138 // Draw a P3 red bitmap, using SkBitmap::eraseColor().
146 compare_pixel("drawBitmap P3 red, from SkBitmap::eraseColor()",
153 // Draw a P3 red bitmap, using SkPixmap::erase().
164 compare_pixel("drawBitmap P3 red, from SkPixmap::erase",
171 // Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase().
186 compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase",
193 // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners.
205 compare_pixel("UPM P3 gradient, P3 red",
219 // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners.
234 compare_pixel("PM P3 gradient, P3 red",
248 // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners.
260 compare_pixel("UPM sRGB gradient, P3 red",
274 // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners.
289 compare_pixel("PM P3 gradient, P3 red",
303 // Leon's blue -> green -> red gradient, interpolating in premul.
323 compare_pixel("Leon's gradient, P3 red",
331 // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap.
351 compare_pixel("A8 sprite bitmap P3 red",
361 compare_pixel("A8 sprite shader P3 red",
368 compare_pixel("A8 scaled bitmap P3 red",
379 compare_pixel("A8 scaled shader P3 red",
399 compare_pixel("drawCircle P3 red ",
413 compare_pixel("drawOval P3 red ",
431 compare_pixel("drawDashedCircle P3 red ",
449 compare_pixel("drawRotatedOval P3 red ",