Lines Matching refs:GrGLint
431 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D()
439 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample()
446 GrGLint level) override { in namedFramebufferTexture1D()
452 GrGLint level) override { in namedFramebufferTexture2D()
457 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D()
458 GrGLint zoffset) override { in namedFramebufferTexture3D()
468 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { in getIntegerv()
532 GrGLint i = 0; in getIntegerv()
542 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv()
555 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { in getQueryiv()
572 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { in getQueryObjectiv()
584 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { in getShaderiv()
614 GrGLint count; in getStringi()
616 if ((GrGLint)i <= count) { in getStringi()
628 GrGLint getUniformLocation(GrGLuint program, const char* name) override { in getUniformLocation()
671 GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override { in getBufferParameteriv()
725 static const GrGLint kDefaultMaxVertexUniformVectors = 128;
728 static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
731 static const GrGLint kDefaultMaxVertexAttribs = 8;
734 static const GrGLint kDefaultMaxVaryingVectors = 8;
794 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { in getShaderOrProgramiv()