Lines Matching refs:GrGLint

36 …oid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrG…  in blitFramebuffer()
42 virtual GrGLvoid clearStencil(GrGLint s) {} in clearStencil()
45 …pressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsi… in compressedTexImage2D()
46 …irtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint y… in compressedTexSubImage2D()
47 …rGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLin… in copyTexSubImage2D()
63 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} in drawArrays()
64 …virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei prim… in drawArraysInstanced()
79 …ure2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} in framebufferTexture2D()
80 …Lenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei … in framebufferTexture2DMultisample()
90 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getBufferParameteriv()
92 …fferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} in getFramebufferAttachmentParameteriv()
93 virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} in getIntegerv()
96 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} in getProgramiv()
97 virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} in getQueryiv()
99 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} in getQueryObjectiv()
102 virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} in getRenderbufferParameteriv()
104 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} in getShaderiv()
105 …aderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precisio… in getShaderPrecisionFormat()
108 …virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* p… in getTexLevelParameteriv()
109 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } in getUniformLocation()
114 …num target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei… in invalidateSubFramebuffer()
115 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} in invalidateTexImage()
116 …rGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, G… in invalidateTexSubImage()
123 …virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffse… in mapTexSubImage2D()
124 virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} in pixelStorei()
131 …virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum form… in readPixels()
135 virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {} in samplerParameteri()
136 virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {} in samplerParameteriv()
137 virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} in scissor()
138 virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} in bindUniformLocation()
139 …d shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {} in shaderSource()
140 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFunc()
141 … virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} in stencilFuncSeparate()
147 …rGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsi… in texImage2D()
150 virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} in texParameteri()
151 virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} in texParameteriv()
154 …virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, G… in texSubImage2D()
156 virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {} in uniform1f()
157 virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {} in uniform1i()
158 virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform1fv()
159 virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform1iv()
160 virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} in uniform2f()
161 virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} in uniform2i()
162 virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform2fv()
163 virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform2iv()
164 virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} in uniform3f()
165 virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} in uniform3i()
166 virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform3fv()
167 virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform3iv()
168 …virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v… in uniform4f()
169 virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} in uniform4i()
170 virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} in uniform4fv()
171 virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} in uniform4iv()
172 …virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix2fv()
173 …virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix3fv()
174 …virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const … in uniformMatrix4fv()
184 …virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride… in vertexAttribIPointer()
185 …virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean norma… in vertexAttribPointer()
186 virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} in viewport()
190 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} in pathParameteri()
195 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} in pathStencilFunc()
197 virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} in stencilStrokePath()
199 …mPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLui… in stencilStrokePathInstanced()
205 …virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLe… in stencilThenCoverStrokePath()
207 …mPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLui… in stencilThenCoverStrokePathInstanced()
208 …GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint in programPathFragmentInputGen()
209 …virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* nam… in bindFragmentInputLocation()
210 …virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGL… in getProgramResourceLocation()
218 …al GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, in getImageHandle()
223 virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {} in uniformHandleui64()
224 … virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} in uniformHandleui64v()
225 virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} in programUniformHandleui64()
226 …virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, co… in programUniformHandleui64v()
227 …virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint para… in textureParameteri()
228 …void textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {} in textureParameteriv()
231 …Image1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei wi… in textureImage1D()
232 …rGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGL… in textureImage2D()
233 …virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffs… in textureSubImage1D()
234 …oid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint y… in textureSubImage2D()
235 …uint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, G… in copyTextureImage1D()
236 …ure, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei … in copyTextureImage2D()
237 …xtureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGL… in copyTextureSubImage1D()
238 …Image2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLin… in copyTextureSubImage2D()
239 …virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format… in getTextureImage()
241 …GLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {} in getTextureParameteriv()
242 …virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGL… in getTextureLevelParameterfv()
243 …xtureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *p… in getTextureLevelParameteriv()
244 …exture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei hei… in textureImage3D()
245 …reSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, G… in textureSubImage3D()
246 …rGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset… in copyTextureSubImage3D()
247 …exture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei he… in compressedTextureImage3D()
248 …GLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGL… in compressedTextureImage2D()
249 …mage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei wi… in compressedTextureImage1D()
250 …reSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, G… in compressedTextureSubImage3D()
251 …ssedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint y… in compressedTextureSubImage2D()
252 …d compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, G… in compressedTextureSubImage1D()
253 …virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLv… in getCompressedTextureImage()
258 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} in getNamedBufferParameteriv()
261 virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} in programUniform1f()
262 virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} in programUniform2f()
263 …virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform3f()
264 …virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2… in programUniform4f()
265 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} in programUniform1i()
266 virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} in programUniform2i()
267 …virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGL… in programUniform3i()
268 …l GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2… in programUniform4i()
269 …virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform1fv()
270 …virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform2fv()
271 …virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform3fv()
272 …virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const floa… in programUniform4fv()
273 …irtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLi… in programUniform1iv()
274 …irtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLi… in programUniform2iv()
275 …irtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLi… in programUniform3iv()
276 …irtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLi… in programUniform4iv()
277 …virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix2fv()
278 …virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix3fv()
279 …virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGL… in programUniformMatrix4fv()
280 …virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x3fv()
281 …virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x2fv()
282 …virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix2x4fv()
283 …virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x2fv()
284 …virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix3x4fv()
285 …virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, Gr… in programUniformMatrix4x3fv()
287 …virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *p… in getNamedRenderbufferParameteriv()
290 …(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} in namedFramebufferTexture1D()
291 …(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} in namedFramebufferTexture2D()
292 …ffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} in namedFramebufferTexture3D()
294 …ttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} in getNamedFramebufferAttachmentParameteriv()
299 …virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} in getFramebufferParameteriv()
301 …virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum t… in vertexArrayVertexOffset()
302 …virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum ty… in vertexArrayColorOffset()
306 …virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum… in vertexArrayTexCoordOffset()
307 …ayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum ty… in vertexArrayMultiTexCoordOffset()
309 …virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, Gr… in vertexArraySecondaryColorOffset()
310 …ArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum ty… in vertexArrayVertexAttribOffset()
311 …rrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum ty… in vertexArrayVertexAttribIOffset()
316 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} in getVertexArrayIntegerv()
318 …rGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {} in getVertexArrayIntegeri_v()
335 …iv(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {} in getInternalformativ()
338 virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {} in programParameteri()