Lines Matching refs:GrGLuint
86 GrGLuint programId, in compileAndAttachShaders()
88 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
92 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders()
113 GrGLuint programId, in compileAndAttachShaders()
115 SkTDArray<GrGLuint>* shaderIds, in compileAndAttachShaders()
135 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
174 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache()
216 GrGLuint programID; in finalize()
238 SkTDArray<GrGLuint> shadersToDelete; in finalize()
385 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
411 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus()
433 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations()
452 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram()
456 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders()
462 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()