Lines Matching refs:GrGLuint
57 GrGLuint programId,
59 SkTDArray<GrGLuint>* shaderIds,
64 GrGLuint programId,
66 SkTDArray<GrGLuint>* shaderIds,
69 void computeCountsAndStrides(GrGLuint programID, const GrPrimitiveProcessor& primProc,
71 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
74 void bindProgramResourceLocations(GrGLuint programID);
75 bool checkLinkStatus(GrGLuint programID);
76 void resolveProgramResourceLocations(GrGLuint programID);
77 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
78 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);
81 GrGLProgram* createProgram(GrGLuint programID);