Lines Matching refs:instead
19 * Vector types are named <base type><columns>, so float2 instead of vec2 and
20 bool4 instead of bvec4
21 * Matrix types are named <base type><columns>x<rows>, so float2x3 instead of
22 mat2x3 and double4x4 instead of dmat4
41 * use sk_Position instead of gl_Position. sk_Position is in device coordinates
43 * use sk_PointSize instead of gl_PointSize
44 * use sk_VertexID instead of gl_VertexID
45 * use sk_InstanceID instead of gl_InstanceID
48 * use sk_Clockwise instead of gl_FrontFacing. This is always relative to an
57 Use swizzles instead.
58 * Use texture() instead of textureProj(), e.g. texture(sampler2D, float3) is