Lines Matching refs:float3

131 float3 cross(float3 x, float3 y);
149 float3x3 outerProduct(float3 c, float3 r);
151 float2x3 outerProduct(float3 c, float2 r);
152 float3x2 outerProduct(float2 c, float3 r);
155 float3x4 outerProduct(float4 c, float3 r);
156 float4x3 outerProduct(float3 c, float4 r);
260 float2 textureQueryLod($gsampler3D sampler, float3 P);
261 float2 textureQueryLod($gsamplerCube sampler, float3 P);
264 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
270 float2 textureQueryLod(samplerCubeArrayShadow sampler, float3 P);
297 $gfloat4 texture($gsampler3D sampler, float3 P);
298 $gfloat4 texture($gsampler3D sampler, float3 P, float bias);
299 $gfloat4 texture($gsamplerCube sampler, float3 P);
300 $gfloat4 texture($gsamplerCube sampler, float3 P, float bias);
301 float texture(sampler1DShadow sampler, float3 P);
302 float texture(sampler1DShadow sampler, float3 P, float bias);
303 float texture(sampler2DShadow sampler, float3 P);
304 float texture(sampler2DShadow sampler, float3 P, float bias);
309 $gfloat4 texture($gsampler2DArray sampler, float3 P);
310 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
313 float texture(sampler1DArrayShadow sampler, float3 P);
314 float texture(sampler1DArrayShadow sampler, float3 P, float bias);
319 half4 texture($gsampler2DRect sampler, float3 P);
322 float texture(sampler2DRectShadow sampler, float3 P);
342 half4 texture($gsampler2D sampler, float3 P);
343 half4 texture($gsampler2D sampler, float3 P, float bias);
355 $gfloat4 textureLod($gsampler3D sampler, float3 P, float lod);
356 $gfloat4 textureLod($gsamplerCube sampler, float3 P, float lod);
357 float textureLod(sampler1DShadow sampler, float3 P, float lod);
358 float textureLod(sampler2DShadow sampler, float3 P, float lod);
360 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
361 float textureLod(sampler1DArrayShadow sampler, float3 P, float lod);
367 $gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset);
368 $gfloat4 textureOffset($gsampler3D sampler, float3 P, int3 offset, float bias);
370 float textureOffset(sampler2DRectShadow sampler, float3 P, int2 offset);
371 float textureOffset(sampler1DShadow sampler, float3 P, int offset);
372 float textureOffset(sampler1DShadow sampler, float3 P, int offset, float bias);
373 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
374 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
377 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
378 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
379 float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset);
380 float textureOffset(sampler1DArrayShadow sampler, float3 P, int offset, float bias);
401 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset);
402 $gfloat4 textureProjOffset($gsampler2D sampler, float3 P, int2 offset, float bias);
407 $gfloat4 textureProjOffset($gsampler2DRect sampler, float3 P, int2 offset);
416 $gfloat4 textureLodOffset($gsampler3D sampler, float3 P, float lod, int3 offset);
417 float textureLodOffset(sampler1DShadow sampler, float3 P, float lod, int offset);
418 float textureLodOffset(sampler2DShadow sampler, float3 P, float lod, int2 offset);
420 $gfloat4 textureLodOffset($gsampler2DArray sampler, float3 P, float lod, int2 offset);
421 float textureLodOffset(sampler1DArrayShadow sampler, float3 P, float lod, int offset);
424 $gfloat4 textureProjLod($gsampler2D sampler, float3 P, float lod);
431 $gfloat4 textureProjLodOffset($gsampler2D sampler, float3 P, float lod, int2 offset);
438 $gfloat4 textureGrad($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy);
439 $gfloat4 textureGrad($gsamplerCube sampler, float3 P, float3 dPdx, float3 dPdy);
441 float textureGrad(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy);
442 float textureGrad(sampler1DShadow sampler, float3 P, float dPdx, float dPdy);
443 float textureGrad(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy);
444 float textureGrad(samplerCubeShadow sampler, float4 P, float3 dPdx, float3 dPdy);
446 $gfloat4 textureGrad($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy);
447 float textureGrad(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy);
449 $gfloat4 textureGrad($gsamplerCubeArray sampler, float4 P, float3 dPdx, float3 dPdy);
452 $gfloat4 textureGradOffset($gsampler3D sampler, float3 P, float3 dPdx, float3 dPdy, int3 offset);
454 float textureGradOffset(sampler2DRectShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
455 float textureGradOffset(sampler1DShadow sampler, float3 P, float dPdx, float dPdy, int offset );
456 float textureGradOffset(sampler2DShadow sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset);
458 $gfloat4 textureGradOffset($gsampler2DArray sampler, float3 P, float2 dPdx, float2 dPdy, int2 offse…
459 float textureGradOffset(sampler1DArrayShadow sampler, float3 P, float dPdx, float dPdy, int offset);
463 $gfloat4 textureProjGrad($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy);
465 $gfloat4 textureProjGrad($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy);
466 $gfloat4 textureProjGrad($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy);
473 $gfloat4 textureProjGradOffset($gsampler2D sampler, float3 P, float2 dPdx, float2 dPdy, int2 offset…
475 $gfloat4 textureProjGradOffset($gsampler2DRect sampler, float3 P, float2 dPdx, float2 dPdy, int2 of…
478 $gfloat4 textureProjGradOffset($gsampler3D sampler, float4 P, float3 dPdx, float3 dPdy, int3 offset…
483 $gfloat4 textureGather($gsampler2DArray sampler, float3 P);
484 $gfloat4 textureGather($gsampler2DArray sampler, float3 P, int comp);
485 $gfloat4 textureGather($gsamplerCube sampler, float3 P);
486 $gfloat4 textureGather($gsamplerCube sampler, float3 P, int comp);
492 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
493 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
498 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset);
499 $gfloat4 textureGatherOffset($gsampler2DArray sampler, float3 P, int2 offset, int comp);
503 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
507 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4]);
508 $gfloat4 textureGatherOffsets($gsampler2DArray sampler, float3 P, int2 offsets[4], int comp);
512 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
542 float3 interpolateAtSample(float3 interpolant, int sample);
546 float3 interpolateAtOffset(float3 interpolant, float2 offset);