Lines Matching refs:d3d8
55 d3d8 = 0; in Direct3D8()
79 if(d3d8) in ~Direct3D8()
81 d3d8->Release(); in ~Direct3D8()
82 d3d8 = 0; in ~Direct3D8()
132 if(d3d8) in CheckDepthStencilMatch()
134 …return d3d8->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthS… in CheckDepthStencilMatch()
153 if(d3d8) in CheckDeviceFormat()
155 …return d3d8->CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkForma… in CheckDeviceFormat()
504 if(d3d8) in CheckDeviceMultiSampleType()
506 …return d3d8->CheckDeviceMultiSampleType(adapter, deviceType, surfaceFormat, windowed, multiSampleT… in CheckDeviceMultiSampleType()
542 if(d3d8) in CheckDeviceType()
544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
563 if(d3d8) in CreateDevice()
565 …return d3d8->CreateDevice(adapter, deviceType, focusWindow, behaviorFlags, presentParameters, retu… in CreateDevice()
738 if(d3d8) in GetDeviceCaps()
740 return d3d8->GetDeviceCaps(adapter, deviceType, capabilities); in GetDeviceCaps()
1045 if(d3d8) in RegisterSoftwareDevice()
1047 return d3d8->RegisterSoftwareDevice(initializeFunction); in RegisterSoftwareDevice()
1057 if(d3d8) in loadSystemD3D8()
1071 d3d8 = direct3DCreate8(D3D_SDK_VERSION); in loadSystemD3D8()