Lines Matching refs:captureRenderState
472 void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state) in captureRenderState() function in D3D8::Direct3DStateBlock8
492 captureRenderState(D3DRS_ZENABLE); in capturePixelRenderStates()
493 captureRenderState(D3DRS_FILLMODE); in capturePixelRenderStates()
494 captureRenderState(D3DRS_SHADEMODE); in capturePixelRenderStates()
495 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
496 captureRenderState(D3DRS_ALPHATESTENABLE); in capturePixelRenderStates()
497 captureRenderState(D3DRS_LASTPIXEL); in capturePixelRenderStates()
498 captureRenderState(D3DRS_SRCBLEND); in capturePixelRenderStates()
499 captureRenderState(D3DRS_DESTBLEND); in capturePixelRenderStates()
500 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
501 captureRenderState(D3DRS_ALPHAREF); in capturePixelRenderStates()
502 captureRenderState(D3DRS_ALPHAFUNC); in capturePixelRenderStates()
503 captureRenderState(D3DRS_DITHERENABLE); in capturePixelRenderStates()
504 captureRenderState(D3DRS_FOGSTART); in capturePixelRenderStates()
505 captureRenderState(D3DRS_FOGEND); in capturePixelRenderStates()
506 captureRenderState(D3DRS_FOGDENSITY); in capturePixelRenderStates()
507 captureRenderState(D3DRS_ALPHABLENDENABLE); in capturePixelRenderStates()
508 captureRenderState(D3DRS_ZBIAS); in capturePixelRenderStates()
509 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
510 captureRenderState(D3DRS_STENCILFAIL); in capturePixelRenderStates()
511 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
512 captureRenderState(D3DRS_STENCILPASS); in capturePixelRenderStates()
513 captureRenderState(D3DRS_STENCILFUNC); in capturePixelRenderStates()
514 captureRenderState(D3DRS_STENCILREF); in capturePixelRenderStates()
515 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
516 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
517 captureRenderState(D3DRS_TEXTUREFACTOR); in capturePixelRenderStates()
518 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
519 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
520 captureRenderState(D3DRS_WRAP2); in capturePixelRenderStates()
521 captureRenderState(D3DRS_WRAP3); in capturePixelRenderStates()
522 captureRenderState(D3DRS_WRAP4); in capturePixelRenderStates()
523 captureRenderState(D3DRS_WRAP5); in capturePixelRenderStates()
524 captureRenderState(D3DRS_WRAP6); in capturePixelRenderStates()
525 captureRenderState(D3DRS_WRAP7); in capturePixelRenderStates()
526 captureRenderState(D3DRS_COLORWRITEENABLE); in capturePixelRenderStates()
527 captureRenderState(D3DRS_BLENDOP); in capturePixelRenderStates()
575 captureRenderState(D3DRS_CULLMODE); in captureVertexRenderStates()
576 captureRenderState(D3DRS_FOGENABLE); in captureVertexRenderStates()
577 captureRenderState(D3DRS_FOGCOLOR); in captureVertexRenderStates()
578 captureRenderState(D3DRS_FOGTABLEMODE); in captureVertexRenderStates()
579 captureRenderState(D3DRS_FOGSTART); in captureVertexRenderStates()
580 captureRenderState(D3DRS_FOGEND); in captureVertexRenderStates()
581 captureRenderState(D3DRS_FOGDENSITY); in captureVertexRenderStates()
582 captureRenderState(D3DRS_RANGEFOGENABLE); in captureVertexRenderStates()
583 captureRenderState(D3DRS_AMBIENT); in captureVertexRenderStates()
584 captureRenderState(D3DRS_COLORVERTEX); in captureVertexRenderStates()
585 captureRenderState(D3DRS_FOGVERTEXMODE); in captureVertexRenderStates()
586 captureRenderState(D3DRS_CLIPPING); in captureVertexRenderStates()
587 captureRenderState(D3DRS_LIGHTING); in captureVertexRenderStates()
588 captureRenderState(D3DRS_LOCALVIEWER); in captureVertexRenderStates()
589 captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); in captureVertexRenderStates()
590 captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); in captureVertexRenderStates()
591 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
592 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
593 captureRenderState(D3DRS_VERTEXBLEND); in captureVertexRenderStates()
594 captureRenderState(D3DRS_CLIPPLANEENABLE); in captureVertexRenderStates()
595 captureRenderState(D3DRS_POINTSIZE); in captureVertexRenderStates()
596 captureRenderState(D3DRS_POINTSIZE_MIN); in captureVertexRenderStates()
597 captureRenderState(D3DRS_POINTSPRITEENABLE); in captureVertexRenderStates()
598 captureRenderState(D3DRS_POINTSCALEENABLE); in captureVertexRenderStates()
599 captureRenderState(D3DRS_POINTSCALE_A); in captureVertexRenderStates()
600 captureRenderState(D3DRS_POINTSCALE_B); in captureVertexRenderStates()
601 captureRenderState(D3DRS_POINTSCALE_C); in captureVertexRenderStates()
602 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
603 captureRenderState(D3DRS_MULTISAMPLEMASK); in captureVertexRenderStates()
604 captureRenderState(D3DRS_PATCHEDGESTYLE); in captureVertexRenderStates()
605 captureRenderState(D3DRS_POINTSIZE_MAX); in captureVertexRenderStates()
606 captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); in captureVertexRenderStates()
607 captureRenderState(D3DRS_TWEENFACTOR); in captureVertexRenderStates()
608 captureRenderState(D3DRS_NORMALIZENORMALS); in captureVertexRenderStates()
609 captureRenderState(D3DRS_SPECULARENABLE); in captureVertexRenderStates()
610 captureRenderState(D3DRS_SHADEMODE); in captureVertexRenderStates()