Lines Matching full:else

67 		else if(ps <= 11) pixelShaderVersionX = D3DPS_VERSION(1, 1);  in Direct3D9()
68 else if(ps <= 12) pixelShaderVersionX = D3DPS_VERSION(1, 2); in Direct3D9()
69 else if(ps <= 13) pixelShaderVersionX = D3DPS_VERSION(1, 3); in Direct3D9()
70 else if(ps <= 14) pixelShaderVersionX = D3DPS_VERSION(1, 4); in Direct3D9()
71 else if(ps <= 20) pixelShaderVersionX = D3DPS_VERSION(2, 0); in Direct3D9()
72 else if(ps <= 21) pixelShaderVersionX = D3DPS_VERSION(2, 1); in Direct3D9()
73 else pixelShaderVersionX = D3DPS_VERSION(3, 0); in Direct3D9()
76 else if(vs <= 11) vertexShaderVersionX = D3DVS_VERSION(1, 1); in Direct3D9()
77 else if(vs <= 20) vertexShaderVersionX = D3DVS_VERSION(2, 0); in Direct3D9()
78 else if(vs <= 21) vertexShaderVersionX = D3DVS_VERSION(2, 1); in Direct3D9()
79 else vertexShaderVersionX = D3DVS_VERSION(3, 0); in Direct3D9()
204 else in CheckDepthStencilMatch()
225 else in CheckDeviceFormat()
260 …ULL: if(!Capabilities::Surface::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
261 …8B8: if(!Capabilities::Surface::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
262 …6B5: if(!Capabilities::Surface::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
263 …B5: if(!Capabilities::Surface::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
264 …B5: if(!Capabilities::Surface::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
265 …B4: if(!Capabilities::Surface::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
266 …3B2: if(!Capabilities::Surface::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
267 …B2: if(!Capabilities::Surface::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
268 …B4: if(!Capabilities::Surface::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
269 …B8: if(!Capabilities::Surface::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
270 …B8: if(!Capabilities::Surface::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
271 …R8: if(!Capabilities::Surface::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
272 …R8: if(!Capabilities::Surface::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
274 …R16: if(!Capabilities::Surface::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
275 …0: if(!Capabilities::Surface::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
276 …0: if(!Capabilities::Surface::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
277 …: if(!Capabilities::Surface::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
279 …R16F: if(!Capabilities::Surface::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
280 …16F: if(!Capabilities::Surface::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
281 … if(!Capabilities::Surface::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
282 …R32F: if(!Capabilities::Surface::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
283 …32F: if(!Capabilities::Surface::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
284 … if(!Capabilities::Surface::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
289 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
293 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
294 …4S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
295 …4X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
296 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
297 …FS8: if(!Capabilities::Surface::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
298 … if(!Capabilities::Surface::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
299 …DF24: if(!Capabilities::Surface::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
300 …DF16: if(!Capabilities::Surface::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
301 …INTZ: if(!Capabilities::Surface::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
306 else in CheckDeviceFormat()
310 … case D3DFMT_A8: if(!Capabilities::Surface::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
311 …case D3DFMT_R5G6B5: if(!Capabilities::Surface::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
312 …case D3DFMT_X1R5G5B5: if(!Capabilities::Surface::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
313 …case D3DFMT_A1R5G5B5: if(!Capabilities::Surface::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
314 …case D3DFMT_A4R4G4B4: if(!Capabilities::Surface::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
315 …case D3DFMT_R3G3B2: if(!Capabilities::Surface::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
316 …case D3DFMT_A8R3G3B2: if(!Capabilities::Surface::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
317 …case D3DFMT_X4R4G4B4: if(!Capabilities::Surface::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
318 …case D3DFMT_R8G8B8: if(!Capabilities::Surface::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
319 …case D3DFMT_X8R8G8B8: if(!Capabilities::Surface::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
320 …case D3DFMT_A8R8G8B8: if(!Capabilities::Surface::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
321 …case D3DFMT_X8B8G8R8: if(!Capabilities::Surface::X8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
322 …case D3DFMT_A8B8G8R8: if(!Capabilities::Surface::A8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
324 … case D3DFMT_P8: if(!Capabilities::Surface::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
325 …case D3DFMT_A8P8: if(!Capabilities::Surface::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
327 …case D3DFMT_G16R16: if(!Capabilities::Surface::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
328 …A2R10G10B10: if(!Capabilities::Surface::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
329 …A2B10G10R10: if(!Capabilities::Surface::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
330 …16B16G16R16: if(!Capabilities::Surface::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
332 …case D3DFMT_DXT1: if(!Capabilities::Surface::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
333 …case D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
334 …case D3DFMT_DXT3: if(!Capabilities::Surface::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
335 …case D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
336 …case D3DFMT_DXT5: if(!Capabilities::Surface::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
337 …case D3DFMT_ATI1: if(!Capabilities::Surface::ATI1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
338 …case D3DFMT_ATI2: if(!Capabilities::Surface::ATI2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
340 …case D3DFMT_R16F: if(!Capabilities::Surface::R16F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
341 …case D3DFMT_G16R16F: if(!Capabilities::Surface::G16R16F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
342 …B16G16R16F: if(!Capabilities::Surface::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
343 …case D3DFMT_R32F: if(!Capabilities::Surface::R32F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
344 …case D3DFMT_G32R32F: if(!Capabilities::Surface::G32R32F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
345 …B32G32R32F: if(!Capabilities::Surface::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
347 …case D3DFMT_V8U8: if(!Capabilities::Surface::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
348 …case D3DFMT_L6V5U5: if(!Capabilities::Surface::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
349 …case D3DFMT_X8L8V8U8: if(!Capabilities::Surface::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
350 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Surface::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
351 …case D3DFMT_V16U16: if(!Capabilities::Surface::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
352 …A2W10V10U10: if(!Capabilities::Surface::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
353 …16W16V16U16: if(!Capabilities::Surface::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
355 … case D3DFMT_L8: if(!Capabilities::Surface::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
356 …case D3DFMT_A4L4: if(!Capabilities::Surface::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
357 …case D3DFMT_L16: if(!Capabilities::Surface::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
358 …case D3DFMT_A8L8: if(!Capabilities::Surface::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
360 …case D3DFMT_NVDB: if(!Capabilities::Surface::NVDB) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
362 …case D3DFMT_ATOC: if(!Capabilities::Surface::ATOC) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
370 … case D3DFMT_A8: if(!Capabilities::Volume::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
371 …case D3DFMT_R5G6B5: if(!Capabilities::Volume::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
372 …case D3DFMT_X1R5G5B5: if(!Capabilities::Volume::X1R5G5B5) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
373 …case D3DFMT_A1R5G5B5: if(!Capabilities::Volume::A1R5G5B5) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
374 …case D3DFMT_A4R4G4B4: if(!Capabilities::Volume::A4R4G4B4) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
375 …case D3DFMT_R3G3B2: if(!Capabilities::Volume::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
376 …case D3DFMT_A8R3G3B2: if(!Capabilities::Volume::A8R3G3B2) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
377 …case D3DFMT_X4R4G4B4: if(!Capabilities::Volume::X4R4G4B4) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
378 …case D3DFMT_R8G8B8: if(!Capabilities::Volume::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
379 …case D3DFMT_X8R8G8B8: if(!Capabilities::Volume::X8R8G8B8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
380 …case D3DFMT_A8R8G8B8: if(!Capabilities::Volume::A8R8G8B8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
381 …case D3DFMT_X8B8G8R8: if(!Capabilities::Volume::X8B8G8R8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
382 …case D3DFMT_A8B8G8R8: if(!Capabilities::Volume::A8B8G8R8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
384 … case D3DFMT_P8: if(!Capabilities::Volume::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
385 …case D3DFMT_A8P8: if(!Capabilities::Volume::A8P8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
387 …case D3DFMT_G16R16: if(!Capabilities::Volume::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
388 …case D3DFMT_A2R10G10B10: if(!Capabilities::Volume::A2R10G10B10) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
389 …case D3DFMT_A2B10G10R10: if(!Capabilities::Volume::A2B10G10R10) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
390 …6B16G16R16: if(!Capabilities::Volume::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
392 …case D3DFMT_DXT1: if(!Capabilities::Volume::DXT1) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
393 …case D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
394 …case D3DFMT_DXT3: if(!Capabilities::Volume::DXT3) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
395 …case D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
396 …case D3DFMT_DXT5: if(!Capabilities::Volume::DXT5) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
397 …case D3DFMT_ATI1: if(!Capabilities::Volume::ATI1) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
398 …case D3DFMT_ATI2: if(!Capabilities::Volume::ATI2) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
400 …case D3DFMT_R16F: if(!Capabilities::Volume::R16F) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
401 …case D3DFMT_G16R16F: if(!Capabilities::Volume::G16R16F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
402 …B16G16R16F: if(!Capabilities::Volume::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
403 …case D3DFMT_R32F: if(!Capabilities::Volume::R32F) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
404 …case D3DFMT_G32R32F: if(!Capabilities::Volume::G32R32F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
405 …B32G32R32F: if(!Capabilities::Volume::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
407 …case D3DFMT_V8U8: if(!Capabilities::Volume::V8U8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
408 …case D3DFMT_L6V5U5: if(!Capabilities::Volume::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
409 …case D3DFMT_X8L8V8U8: if(!Capabilities::Volume::X8L8V8U8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
410 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Volume::Q8W8V8U8) return NOTAVAILABLE(); else retur… in CheckDeviceFormat()
411 …case D3DFMT_V16U16: if(!Capabilities::Volume::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
412 …case D3DFMT_A2W10V10U10: if(!Capabilities::Volume::A2W10V10U10) return NOTAVAILABLE(); else r… in CheckDeviceFormat()
413 …6W16V16U16: if(!Capabilities::Volume::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
415 … case D3DFMT_L8: if(!Capabilities::Volume::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
416 …case D3DFMT_A4L4: if(!Capabilities::Volume::A4L4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
417 …case D3DFMT_L16: if(!Capabilities::Volume::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
418 …case D3DFMT_A8L8: if(!Capabilities::Volume::A8L8) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
427 …ULL: if(!Capabilities::CubeMap::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
428 …8B8: if(!Capabilities::CubeMap::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
429 …6B5: if(!Capabilities::CubeMap::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
430 …B5: if(!Capabilities::CubeMap::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
431 …B5: if(!Capabilities::CubeMap::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
432 …B4: if(!Capabilities::CubeMap::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
433 …3B2: if(!Capabilities::CubeMap::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
434 …B2: if(!Capabilities::CubeMap::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
435 …B4: if(!Capabilities::CubeMap::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
436 …B8: if(!Capabilities::CubeMap::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
437 …B8: if(!Capabilities::CubeMap::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
438 …R8: if(!Capabilities::CubeMap::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
439 …R8: if(!Capabilities::CubeMap::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
441 …R16: if(!Capabilities::CubeMap::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
442 …0: if(!Capabilities::CubeMap::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
443 …0: if(!Capabilities::CubeMap::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
444 …: if(!Capabilities::CubeMap::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
446 …R16F: if(!Capabilities::CubeMap::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
447 …16F: if(!Capabilities::CubeMap::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
448 … if(!Capabilities::CubeMap::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
449 …R32F: if(!Capabilities::CubeMap::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
450 …32F: if(!Capabilities::CubeMap::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
451 … if(!Capabilities::CubeMap::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
456 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
460 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
461 …4S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
462 …4X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
463 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
464 …FS8: if(!Capabilities::CubeMap::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
465 … if(!Capabilities::CubeMap::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
466 …DF24: if(!Capabilities::CubeMap::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
467 …DF16: if(!Capabilities::CubeMap::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
468 …INTZ: if(!Capabilities::CubeMap::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
473 else in CheckDeviceFormat()
477 … case D3DFMT_A8: if(!Capabilities::CubeMap::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
478 …case D3DFMT_R5G6B5: if(!Capabilities::CubeMap::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
479 …case D3DFMT_X1R5G5B5: if(!Capabilities::CubeMap::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
480 …case D3DFMT_A1R5G5B5: if(!Capabilities::CubeMap::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
481 …case D3DFMT_A4R4G4B4: if(!Capabilities::CubeMap::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
482 …case D3DFMT_R3G3B2: if(!Capabilities::CubeMap::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
483 …case D3DFMT_A8R3G3B2: if(!Capabilities::CubeMap::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
484 …case D3DFMT_X4R4G4B4: if(!Capabilities::CubeMap::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
485 …case D3DFMT_R8G8B8: if(!Capabilities::CubeMap::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
486 …case D3DFMT_X8R8G8B8: if(!Capabilities::CubeMap::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
487 …case D3DFMT_A8R8G8B8: if(!Capabilities::CubeMap::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
488 …case D3DFMT_X8B8G8R8: if(!Capabilities::CubeMap::X8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
489 …case D3DFMT_A8B8G8R8: if(!Capabilities::CubeMap::A8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
491 … case D3DFMT_P8: if(!Capabilities::CubeMap::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
492 …case D3DFMT_A8P8: if(!Capabilities::CubeMap::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
494 …case D3DFMT_G16R16: if(!Capabilities::CubeMap::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
495 …A2R10G10B10: if(!Capabilities::CubeMap::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
496 …A2B10G10R10: if(!Capabilities::CubeMap::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
497 …16B16G16R16: if(!Capabilities::CubeMap::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
499 …case D3DFMT_DXT1: if(!Capabilities::CubeMap::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
500 …case D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
501 …case D3DFMT_DXT3: if(!Capabilities::CubeMap::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
502 …case D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
503 …case D3DFMT_DXT5: if(!Capabilities::CubeMap::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
504 …case D3DFMT_ATI1: if(!Capabilities::CubeMap::ATI1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
505 …case D3DFMT_ATI2: if(!Capabilities::CubeMap::ATI2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
507 …case D3DFMT_R16F: if(!Capabilities::CubeMap::R16F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
508 …case D3DFMT_G16R16F: if(!Capabilities::CubeMap::G16R16F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
509 …B16G16R16F: if(!Capabilities::CubeMap::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
510 …case D3DFMT_R32F: if(!Capabilities::CubeMap::R32F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
511 …case D3DFMT_G32R32F: if(!Capabilities::CubeMap::G32R32F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
512 …B32G32R32F: if(!Capabilities::CubeMap::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
514 …case D3DFMT_V8U8: if(!Capabilities::CubeMap::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
515 …case D3DFMT_L6V5U5: if(!Capabilities::CubeMap::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
516 …case D3DFMT_X8L8V8U8: if(!Capabilities::CubeMap::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
517 …case D3DFMT_Q8W8V8U8: if(!Capabilities::CubeMap::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
518 …case D3DFMT_V16U16: if(!Capabilities::CubeMap::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
519 …A2W10V10U10: if(!Capabilities::CubeMap::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
520 …16W16V16U16: if(!Capabilities::CubeMap::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
522 … case D3DFMT_L8: if(!Capabilities::CubeMap::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
523 …case D3DFMT_A4L4: if(!Capabilities::CubeMap::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
524 …case D3DFMT_L16: if(!Capabilities::CubeMap::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
525 …case D3DFMT_A8L8: if(!Capabilities::CubeMap::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
533 …case D3DFMT_A8: if(!Capabilities::VolumeTexture::A8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
534 …case D3DFMT_R5G6B5: if(!Capabilities::VolumeTexture::R5G6B5) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
535 …1R5G5B5: if(!Capabilities::VolumeTexture::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
536 …1R5G5B5: if(!Capabilities::VolumeTexture::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
537 …4R4G4B4: if(!Capabilities::VolumeTexture::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
538 …case D3DFMT_R3G3B2: if(!Capabilities::VolumeTexture::R3G3B2) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
539 …8R3G3B2: if(!Capabilities::VolumeTexture::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
540 …4R4G4B4: if(!Capabilities::VolumeTexture::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
541 …case D3DFMT_R8G8B8: if(!Capabilities::VolumeTexture::R8G8B8) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
542 …8R8G8B8: if(!Capabilities::VolumeTexture::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
543 …8R8G8B8: if(!Capabilities::VolumeTexture::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
544 …8B8G8R8: if(!Capabilities::VolumeTexture::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
545 …8B8G8R8: if(!Capabilities::VolumeTexture::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
547 …case D3DFMT_P8: if(!Capabilities::VolumeTexture::P8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
548 …case D3DFMT_A8P8: if(!Capabilities::VolumeTexture::A8P8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
550 …case D3DFMT_G16R16: if(!Capabilities::VolumeTexture::G16R16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
551 …G10B10: if(!Capabilities::VolumeTexture::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
552 …G10R10: if(!Capabilities::VolumeTexture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
553 …16R16: if(!Capabilities::VolumeTexture::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
555 …case D3DFMT_DXT1: if(!Capabilities::VolumeTexture::DXT1) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
556 …case D3DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
557 …case D3DFMT_DXT3: if(!Capabilities::VolumeTexture::DXT3) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
558 …case D3DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
559 …case D3DFMT_DXT5: if(!Capabilities::VolumeTexture::DXT5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
560 …case D3DFMT_ATI1: if(!Capabilities::VolumeTexture::ATI1) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
561 …case D3DFMT_ATI2: if(!Capabilities::VolumeTexture::ATI2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
563 …case D3DFMT_R16F: if(!Capabilities::VolumeTexture::R16F) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
564 …case D3DFMT_G16R16F: if(!Capabilities::VolumeTexture::G16R16F) return NOTAVAILABLE(); else re… in CheckDeviceFormat()
565 …R16F: if(!Capabilities::VolumeTexture::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
566 …case D3DFMT_R32F: if(!Capabilities::VolumeTexture::R32F) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
567 …case D3DFMT_G32R32F: if(!Capabilities::VolumeTexture::G32R32F) return NOTAVAILABLE(); else re… in CheckDeviceFormat()
568 …R32F: if(!Capabilities::VolumeTexture::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
570 …case D3DFMT_V8U8: if(!Capabilities::VolumeTexture::V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
571 …case D3DFMT_L6V5U5: if(!Capabilities::VolumeTexture::L6V5U5) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
572 …8L8V8U8: if(!Capabilities::VolumeTexture::X8L8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
573 …8W8V8U8: if(!Capabilities::VolumeTexture::Q8W8V8U8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
574 …case D3DFMT_V16U16: if(!Capabilities::VolumeTexture::V16U16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
575 …V10U10: if(!Capabilities::VolumeTexture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
576 …16U16: if(!Capabilities::VolumeTexture::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
578 …case D3DFMT_L8: if(!Capabilities::VolumeTexture::L8) return NOTAVAILABLE(); else return D3… in CheckDeviceFormat()
579 …case D3DFMT_A4L4: if(!Capabilities::VolumeTexture::A4L4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
580 …case D3DFMT_L16: if(!Capabilities::VolumeTexture::L16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
581 …case D3DFMT_A8L8: if(!Capabilities::VolumeTexture::A8L8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
590 …ULL: if(!Capabilities::Texture::RenderTarget::NULL_) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
591 …8B8: if(!Capabilities::Texture::RenderTarget::R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
592 …6B5: if(!Capabilities::Texture::RenderTarget::R5G6B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
593 …B5: if(!Capabilities::Texture::RenderTarget::X1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
594 …B5: if(!Capabilities::Texture::RenderTarget::A1R5G5B5) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
595 …B4: if(!Capabilities::Texture::RenderTarget::A4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
596 …3B2: if(!Capabilities::Texture::RenderTarget::R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
597 …B2: if(!Capabilities::Texture::RenderTarget::A8R3G3B2) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
598 …B4: if(!Capabilities::Texture::RenderTarget::X4R4G4B4) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
599 …B8: if(!Capabilities::Texture::RenderTarget::A8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
600 …B8: if(!Capabilities::Texture::RenderTarget::X8R8G8B8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
601 …R8: if(!Capabilities::Texture::RenderTarget::A8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
602 …R8: if(!Capabilities::Texture::RenderTarget::X8B8G8R8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
604 …R16: if(!Capabilities::Texture::RenderTarget::G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
605 …0: if(!Capabilities::Texture::RenderTarget::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
606 …0: if(!Capabilities::Texture::RenderTarget::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
607 …: if(!Capabilities::Texture::RenderTarget::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
609 …R16F: if(!Capabilities::Texture::RenderTarget::R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
610 …16F: if(!Capabilities::Texture::RenderTarget::G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
611 … if(!Capabilities::Texture::RenderTarget::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
612 …R32F: if(!Capabilities::Texture::RenderTarget::R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
613 …32F: if(!Capabilities::Texture::RenderTarget::G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
614 … if(!Capabilities::Texture::RenderTarget::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
619 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
623 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
624 …4S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
625 …4X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
626 …case D3DFMT_D16: if(!Capabilities::Texture::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
627 …FS8: if(!Capabilities::Texture::DepthStencil::D24FS8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
628 … if(!Capabilities::Texture::DepthStencil::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
629 …DF24: if(!Capabilities::Texture::DepthStencil::DF24) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
630 …DF16: if(!Capabilities::Texture::DepthStencil::DF16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
631 …INTZ: if(!Capabilities::Texture::DepthStencil::INTZ) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
636 else in CheckDeviceFormat()
640 …case D3DFMT_NULL: if(!Capabilities::Texture::NULL_) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()
641 … case D3DFMT_A8: if(!Capabilities::Texture::A8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
642 …case D3DFMT_R5G6B5: if(!Capabilities::Texture::R5G6B5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
643 …case D3DFMT_X1R5G5B5: if(!Capabilities::Texture::X1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
644 …case D3DFMT_A1R5G5B5: if(!Capabilities::Texture::A1R5G5B5) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
645 …case D3DFMT_A4R4G4B4: if(!Capabilities::Texture::A4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
646 …case D3DFMT_R3G3B2: if(!Capabilities::Texture::R3G3B2) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
647 …case D3DFMT_A8R3G3B2: if(!Capabilities::Texture::A8R3G3B2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
648 …case D3DFMT_X4R4G4B4: if(!Capabilities::Texture::X4R4G4B4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
649 …case D3DFMT_R8G8B8: if(!Capabilities::Texture::R8G8B8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
650 …case D3DFMT_X8R8G8B8: if(!Capabilities::Texture::X8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
651 …case D3DFMT_A8R8G8B8: if(!Capabilities::Texture::A8R8G8B8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
652 …case D3DFMT_X8B8G8R8: if(!Capabilities::Texture::X8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
653 …case D3DFMT_A8B8G8R8: if(!Capabilities::Texture::A8B8G8R8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
655 … case D3DFMT_P8: if(!Capabilities::Texture::P8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
656 …case D3DFMT_A8P8: if(!Capabilities::Texture::A8P8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
658 …case D3DFMT_G16R16: if(!Capabilities::Texture::G16R16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
659 …A2R10G10B10: if(!Capabilities::Texture::A2R10G10B10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
660 …A2B10G10R10: if(!Capabilities::Texture::A2B10G10R10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
661 …16B16G16R16: if(!Capabilities::Texture::A16B16G16R16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
663 …case D3DFMT_DXT1: if(!Capabilities::Texture::DXT1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
664 …case D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
665 …case D3DFMT_DXT3: if(!Capabilities::Texture::DXT3) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
666 …case D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
667 …case D3DFMT_DXT5: if(!Capabilities::Texture::DXT5) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
668 …case D3DFMT_ATI1: if(!Capabilities::Texture::ATI1) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
669 …case D3DFMT_ATI2: if(!Capabilities::Texture::ATI2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
671 …case D3DFMT_R16F: if(!Capabilities::Texture::R16F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
672 …case D3DFMT_G16R16F: if(!Capabilities::Texture::G16R16F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
673 …B16G16R16F: if(!Capabilities::Texture::A16B16G16R16F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
674 …case D3DFMT_R32F: if(!Capabilities::Texture::R32F) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
675 …case D3DFMT_G32R32F: if(!Capabilities::Texture::G32R32F) return NOTAVAILABLE(); else return … in CheckDeviceFormat()
676 …B32G32R32F: if(!Capabilities::Texture::A32B32G32R32F) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
678 …case D3DFMT_V8U8: if(!Capabilities::Texture::V8U8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
679 …case D3DFMT_L6V5U5: if(!Capabilities::Texture::L6V5U5) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
680 …case D3DFMT_X8L8V8U8: if(!Capabilities::Texture::X8L8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
681 …case D3DFMT_Q8W8V8U8: if(!Capabilities::Texture::Q8W8V8U8) return NOTAVAILABLE(); else return… in CheckDeviceFormat()
682 …case D3DFMT_V16U16: if(!Capabilities::Texture::V16U16) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
683 …A2W10V10U10: if(!Capabilities::Texture::A2W10V10U10) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
684 …16W16V16U16: if(!Capabilities::Texture::Q16W16V16U16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
686 … case D3DFMT_L8: if(!Capabilities::Texture::L8) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
687 …case D3DFMT_A4L4: if(!Capabilities::Texture::A4L4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
688 …case D3DFMT_L16: if(!Capabilities::Texture::L16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
689 …case D3DFMT_A8L8: if(!Capabilities::Texture::A8L8) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
691 …case D3DFMT_D32: if(!Capabilities::Texture::D32) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
692 …case D3DFMT_D24S8: if(!Capabilities::Texture::D24S8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()
693 …case D3DFMT_D24X8: if(!Capabilities::Texture::D24X8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()
694 …case D3DFMT_D16: if(!Capabilities::Texture::D16) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
695 …case D3DFMT_D24FS8: if(!Capabilities::Texture::D24FS8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()
696 …F_LOCKABLE: if(!Capabilities::Texture::D32F_LOCKABLE) return NOTAVAILABLE(); else return D3D_OK; in CheckDeviceFormat()
697 …case D3DFMT_DF24: if(!Capabilities::Texture::DF24) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
698 …case D3DFMT_DF16: if(!Capabilities::Texture::DF16) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
699 …case D3DFMT_INTZ: if(!Capabilities::Texture::INTZ) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
709 else in CheckDeviceFormat()
739 else in CheckDeviceFormatConversion()
760 else in CheckDeviceMultiSampleType()
777 else in CheckDeviceMultiSampleType()
815 else in CheckDeviceType()
833 else in CheckDeviceType()
875 else in CheckDeviceType()
914 else in CreateDevice()
1051 else if(id == 2) in GetAdapterIdentifier()
1073 else if(id == 3) in GetAdapterIdentifier()
1095 else if(id == 4) in GetAdapterIdentifier()
1197 else in GetDeviceCaps()
1606 else in RegisterSoftwareDevice()