Lines Matching refs:baseTexture
4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture() local
4482 if(texture[sampler] == baseTexture) in SetTexture()
4487 if(baseTexture) in SetTexture()
4489 baseTexture->bind(); // FIXME: Bind individual sub-surfaces? in SetTexture()
4497 texture[sampler] = baseTexture; in SetTexture()
4501 stateRecorder->setTexture(sampler, baseTexture); in SetTexture()
6041 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures() local
6063 if(baseTexture && textureUsed) in bindTextures()
6065 resource = baseTexture->getResource(); in bindTextures()
6070 if(baseTexture && textureUsed) in bindTextures()
6072 baseTexture->GenerateMipSubLevels(); in bindTextures()
6075 if(baseTexture && textureUsed) in bindTextures()
6077 int levelCount = baseTexture->getInternalLevelCount(); in bindTextures()
6079 int textureLOD = baseTexture->GetLOD(); in bindTextures()
6088 switch(baseTexture->GetType()) in bindTextures()
6092 Direct3DTexture9 *texture = dynamic_cast<Direct3DTexture9*>(baseTexture); in bindTextures()
6121 Direct3DCubeTexture9 *cubeTexture = dynamic_cast<Direct3DCubeTexture9*>(baseTexture); in bindTextures()
6149 Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); in bindTextures()