Lines Matching refs:light
151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
226 Light &operator=(const D3DLIGHT9 &light) in operator =()
228 Type = light.Type; in operator =()
229 Diffuse = light.Diffuse; in operator =()
230 Specular = light.Specular; in operator =()
231 Ambient = light.Ambient; in operator =()
232 Position = light.Position; in operator =()
233 Direction = light.Direction; in operator =()
234 Range = light.Range; in operator =()
235 Falloff = light.Falloff; in operator =()
236 Attenuation0 = light.Attenuation0; in operator =()
237 Attenuation1 = light.Attenuation1; in operator =()
238 Attenuation2 = light.Attenuation2; in operator =()
239 Theta = light.Theta; in operator =()
240 Phi = light.Phi; in operator =()
256 Lights light; member in D3D9::Direct3DDevice9