Lines Matching refs:Direct3DDevice9

53 …ned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : Direct3DDevice9(instance, d3d…  in Direct3DDevice9Ex()
86 return Direct3DDevice9::AddRef(); in AddRef()
93 return Direct3DDevice9::Release(); in Release()
100 return Direct3DDevice9::BeginScene(); in BeginScene()
107 return Direct3DDevice9::BeginStateBlock(); in BeginStateBlock()
114 return Direct3DDevice9::Clear(count, rects, flags, color, z, stencil); in Clear()
121 return Direct3DDevice9::ColorFill(surface, rect, color); in ColorFill()
128 return Direct3DDevice9::CreateAdditionalSwapChain(presentParameters, swapChain); in CreateAdditionalSwapChain()
135 …return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sh… in CreateCubeTexture()
142 …return Direct3DDevice9::CreateDepthStencilSurface(width, height, format, multiSample, multiSampleQ… in CreateDepthStencilSurface()
149 return Direct3DDevice9::CreateIndexBuffer(length, usage, format, pool, indexBuffer, sharedHandle); in CreateIndexBuffer()
156 …return Direct3DDevice9::CreateOffscreenPlainSurface(width, height, format, pool, surface, sharedHa… in CreateOffscreenPlainSurface()
163 return Direct3DDevice9::CreatePixelShader(function, shader); in CreatePixelShader()
170 return Direct3DDevice9::CreateQuery(type, query); in CreateQuery()
177 …return Direct3DDevice9::CreateRenderTarget(width, height, format, multiSample, multiSampleQuality,… in CreateRenderTarget()
184 return Direct3DDevice9::CreateStateBlock(type, stateBlock); in CreateStateBlock()
191 …return Direct3DDevice9::CreateTexture(width, height, levels, usage, format, pool, texture, sharedH… in CreateTexture()
198 return Direct3DDevice9::CreateVertexBuffer(length, usage, FVF, pool, vertexBuffer, sharedHandle); in CreateVertexBuffer()
205 return Direct3DDevice9::CreateVertexDeclaration(vertexElements, declaration); in CreateVertexDeclaration()
212 return Direct3DDevice9::CreateVertexShader(function, shader); in CreateVertexShader()
219 …return Direct3DDevice9::CreateVolumeTexture(width, height, depth, levels, usage, format, pool, vol… in CreateVolumeTexture()
226 return Direct3DDevice9::DeletePatch(handle); in DeletePatch()
233 …return Direct3DDevice9::DrawIndexedPrimitive(type, baseVertexIndex, minIndex, numVertices, startIn… in DrawIndexedPrimitive()
240 …return Direct3DDevice9::DrawIndexedPrimitiveUP(type, minIndex, numVertices, primitiveCount, indexD… in DrawIndexedPrimitiveUP()
247 return Direct3DDevice9::DrawPrimitive(primitiveType, startVertex, primitiveCount); in DrawPrimitive()
254 …return Direct3DDevice9::DrawPrimitiveUP(primitiveType, primitiveCount, vertexStreamZeroData, verte… in DrawPrimitiveUP()
261 return Direct3DDevice9::DrawRectPatch(handle, numSegs, rectPatchInfo); in DrawRectPatch()
268 return Direct3DDevice9::DrawTriPatch(handle, numSegs, triPatchInfo); in DrawTriPatch()
275 return Direct3DDevice9::EndScene(); in EndScene()
282 return Direct3DDevice9::EndStateBlock(stateBlock); in EndStateBlock()
289 return Direct3DDevice9::EvictManagedResources(); in EvictManagedResources()
296 return Direct3DDevice9::GetAvailableTextureMem(); in GetAvailableTextureMem()
303 return Direct3DDevice9::GetBackBuffer(swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
310 return Direct3DDevice9::GetClipPlane(index, plane); in GetClipPlane()
317 return Direct3DDevice9::GetClipStatus(clipStatus); in GetClipStatus()
324 return Direct3DDevice9::GetCreationParameters(parameters); in GetCreationParameters()
331 return Direct3DDevice9::GetCurrentTexturePalette(paletteNumber); in GetCurrentTexturePalette()
338 return Direct3DDevice9::GetDepthStencilSurface(depthStencilSurface); in GetDepthStencilSurface()
352 return Direct3DDevice9::GetDirect3D(d3d9); in GetDirect3D()
359 return Direct3DDevice9::GetDisplayMode(index, mode); in GetDisplayMode()
366 return Direct3DDevice9::GetFrontBufferData(index, destSurface); in GetFrontBufferData()
373 return Direct3DDevice9::GetFVF(FVF); in GetFVF()
380 return Direct3DDevice9::GetGammaRamp(index, ramp); in GetGammaRamp()
387 return Direct3DDevice9::GetIndices(indexData); in GetIndices()
394 return Direct3DDevice9::GetLight(index, light); in GetLight()
401 return Direct3DDevice9::GetLightEnable(index, enable); in GetLightEnable()
408 return Direct3DDevice9::GetMaterial(material); in GetMaterial()
415 return Direct3DDevice9::GetNPatchMode(); in GetNPatchMode()
422 return Direct3DDevice9::GetNumberOfSwapChains(); in GetNumberOfSwapChains()
429 return Direct3DDevice9::GetPaletteEntries(paletteNumber, entries); in GetPaletteEntries()
436 return Direct3DDevice9::GetPixelShader(shader); in GetPixelShader()
443 return Direct3DDevice9::GetPixelShaderConstantB(startRegister, constantData, count); in GetPixelShaderConstantB()
450 return Direct3DDevice9::GetPixelShaderConstantF(startRegister, constantData, count); in GetPixelShaderConstantF()
457 return Direct3DDevice9::GetPixelShaderConstantI(startRegister, constantData, count); in GetPixelShaderConstantI()
464 return Direct3DDevice9::GetRasterStatus(swapChain, rasterStatus); in GetRasterStatus()
471 return Direct3DDevice9::GetRenderState(state, value); in GetRenderState()
478 return Direct3DDevice9::GetRenderTarget(index, renderTarget); in GetRenderTarget()
485 return Direct3DDevice9::GetRenderTargetData(renderTarget, destSurface); in GetRenderTargetData()
492 return Direct3DDevice9::GetSamplerState(sampler, state, value); in GetSamplerState()
499 return Direct3DDevice9::GetScissorRect(rect); in GetScissorRect()
506 return Direct3DDevice9::GetSoftwareVertexProcessing(); in GetSoftwareVertexProcessing()
513 return Direct3DDevice9::GetStreamSource(streamNumber, streamData, offset, stride); in GetStreamSource()
520 return Direct3DDevice9::GetStreamSourceFreq(streamNumber, divider); in GetStreamSourceFreq()
527 return Direct3DDevice9::GetSwapChain(index, swapChain); in GetSwapChain()
534 return Direct3DDevice9::GetTexture(sampler, texture); in GetTexture()
541 return Direct3DDevice9::GetTextureStageState(stage, type, value); in GetTextureStageState()
548 return Direct3DDevice9::GetTransform(state, matrix); in GetTransform()
555 return Direct3DDevice9::GetVertexDeclaration(declaration); in GetVertexDeclaration()
562 return Direct3DDevice9::GetVertexShader(shader); in GetVertexShader()
569 return Direct3DDevice9::GetVertexShaderConstantB(startRegister, constantData, count); in GetVertexShaderConstantB()
576 return Direct3DDevice9::GetVertexShaderConstantF(startRegister, constantData, count); in GetVertexShaderConstantF()
583 return Direct3DDevice9::GetVertexShaderConstantI(startRegister, constantData, count); in GetVertexShaderConstantI()
590 return Direct3DDevice9::GetViewport(viewport); in GetViewport()
597 return Direct3DDevice9::LightEnable(index, enable); in LightEnable()
604 return Direct3DDevice9::MultiplyTransform(state, matrix); in MultiplyTransform()
611 return Direct3DDevice9::Present(sourceRect, destRect, destWindowOverride, dirtyRegion); in Present()
618 …return Direct3DDevice9::ProcessVertices(srcStartIndex, destIndex, vertexCount, destBuffer, vertexD… in ProcessVertices()
625 return Direct3DDevice9::Reset(presentParameters); in Reset()
632 return Direct3DDevice9::SetClipPlane(index, plane); in SetClipPlane()
639 return Direct3DDevice9::SetClipStatus(clipStatus); in SetClipStatus()
646 return Direct3DDevice9::SetCurrentTexturePalette(paletteNumber); in SetCurrentTexturePalette()
653 return Direct3DDevice9::SetCursorPosition(x, y, flags); in SetCursorPosition()
660 return Direct3DDevice9::SetCursorProperties(x, y, cursorBitmap); in SetCursorProperties()
667 return Direct3DDevice9::SetDepthStencilSurface(iDepthStencil); in SetDepthStencilSurface()
674 return Direct3DDevice9::SetDialogBoxMode(enableDialogs); in SetDialogBoxMode()
681 return Direct3DDevice9::SetFVF(FVF); in SetFVF()
688 return Direct3DDevice9::SetGammaRamp(index, flags, ramp); in SetGammaRamp()
695 return Direct3DDevice9::SetIndices(iIndexBuffer); in SetIndices()
702 return Direct3DDevice9::SetLight(index, light); in SetLight()
709 return Direct3DDevice9::SetMaterial(material); in SetMaterial()
716 return Direct3DDevice9::SetNPatchMode(segments); in SetNPatchMode()
723 return Direct3DDevice9::SetPaletteEntries(paletteNumber, entries); in SetPaletteEntries()
730 return Direct3DDevice9::SetPixelShader(iPixelShader); in SetPixelShader()
737 return Direct3DDevice9::SetPixelShaderConstantB(startRegister, constantData, count); in SetPixelShaderConstantB()
744 return Direct3DDevice9::SetPixelShaderConstantF(startRegister, constantData, count); in SetPixelShaderConstantF()
751 return Direct3DDevice9::SetPixelShaderConstantI(startRegister, constantData, count); in SetPixelShaderConstantI()
758 return Direct3DDevice9::SetRenderState(state, value); in SetRenderState()
765 return Direct3DDevice9::SetRenderTarget(index, iRenderTarget); in SetRenderTarget()
772 return Direct3DDevice9::SetSamplerState(sampler, state, value); in SetSamplerState()
779 return Direct3DDevice9::SetScissorRect(rect); in SetScissorRect()
786 return Direct3DDevice9::SetSoftwareVertexProcessing(software); in SetSoftwareVertexProcessing()
793 return Direct3DDevice9::SetStreamSource(stream, iVertexBuffer, offset, stride); in SetStreamSource()
800 return Direct3DDevice9::SetStreamSourceFreq(streamNumber, divider); in SetStreamSourceFreq()
807 return Direct3DDevice9::SetTexture(sampler, iBaseTexture); in SetTexture()
814 return Direct3DDevice9::SetTextureStageState(stage, type, value); in SetTextureStageState()
821 return Direct3DDevice9::SetTransform(state, matrix); in SetTransform()
828 return Direct3DDevice9::SetVertexDeclaration(iVertexDeclaration); in SetVertexDeclaration()
835 return Direct3DDevice9::SetVertexShader(iVertexShader); in SetVertexShader()
842 return Direct3DDevice9::SetVertexShaderConstantB(startRegister, constantData, count); in SetVertexShaderConstantB()
849 return Direct3DDevice9::SetVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF()
856 return Direct3DDevice9::SetVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI()
863 return Direct3DDevice9::SetViewport(viewport); in SetViewport()
870 return Direct3DDevice9::ShowCursor(show); in ShowCursor()
877 return Direct3DDevice9::StretchRect(sourceSurface, sourceRect, destSurface, destRect, filter); in StretchRect()
884 return Direct3DDevice9::TestCooperativeLevel(); in TestCooperativeLevel()
891 return Direct3DDevice9::UpdateSurface(sourceSurface, sourceRect, destinationSurface, destPoint); in UpdateSurface()
898 return Direct3DDevice9::UpdateTexture(sourceTexture, destinationTexture); in UpdateTexture()
905 return Direct3DDevice9::ValidateDevice(numPasses); in ValidateDevice()