Lines Matching refs:captureRenderState

962 	void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state)  in captureRenderState()  function in D3D9::Direct3DStateBlock9
998 captureRenderState(D3DRS_ZENABLE); in capturePixelRenderStates()
999 captureRenderState(D3DRS_FILLMODE); in capturePixelRenderStates()
1000 captureRenderState(D3DRS_SHADEMODE); in capturePixelRenderStates()
1001 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
1002 captureRenderState(D3DRS_ALPHATESTENABLE); in capturePixelRenderStates()
1003 captureRenderState(D3DRS_LASTPIXEL); in capturePixelRenderStates()
1004 captureRenderState(D3DRS_SRCBLEND); in capturePixelRenderStates()
1005 captureRenderState(D3DRS_DESTBLEND); in capturePixelRenderStates()
1006 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
1007 captureRenderState(D3DRS_ALPHAREF); in capturePixelRenderStates()
1008 captureRenderState(D3DRS_ALPHAFUNC); in capturePixelRenderStates()
1009 captureRenderState(D3DRS_DITHERENABLE); in capturePixelRenderStates()
1010 captureRenderState(D3DRS_FOGSTART); in capturePixelRenderStates()
1011 captureRenderState(D3DRS_FOGEND); in capturePixelRenderStates()
1012 captureRenderState(D3DRS_FOGDENSITY); in capturePixelRenderStates()
1013 captureRenderState(D3DRS_ALPHABLENDENABLE); in capturePixelRenderStates()
1014 captureRenderState(D3DRS_DEPTHBIAS); in capturePixelRenderStates()
1015 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
1016 captureRenderState(D3DRS_STENCILFAIL); in capturePixelRenderStates()
1017 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
1018 captureRenderState(D3DRS_STENCILPASS); in capturePixelRenderStates()
1019 captureRenderState(D3DRS_STENCILFUNC); in capturePixelRenderStates()
1020 captureRenderState(D3DRS_STENCILREF); in capturePixelRenderStates()
1021 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
1022 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
1023 captureRenderState(D3DRS_TEXTUREFACTOR); in capturePixelRenderStates()
1024 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
1025 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
1026 captureRenderState(D3DRS_WRAP2); in capturePixelRenderStates()
1027 captureRenderState(D3DRS_WRAP3); in capturePixelRenderStates()
1028 captureRenderState(D3DRS_WRAP4); in capturePixelRenderStates()
1029 captureRenderState(D3DRS_WRAP5); in capturePixelRenderStates()
1030 captureRenderState(D3DRS_WRAP6); in capturePixelRenderStates()
1031 captureRenderState(D3DRS_WRAP7); in capturePixelRenderStates()
1032 captureRenderState(D3DRS_WRAP8); in capturePixelRenderStates()
1033 captureRenderState(D3DRS_WRAP9); in capturePixelRenderStates()
1034 captureRenderState(D3DRS_WRAP10); in capturePixelRenderStates()
1035 captureRenderState(D3DRS_WRAP11); in capturePixelRenderStates()
1036 captureRenderState(D3DRS_WRAP12); in capturePixelRenderStates()
1037 captureRenderState(D3DRS_WRAP13); in capturePixelRenderStates()
1038 captureRenderState(D3DRS_WRAP14); in capturePixelRenderStates()
1039 captureRenderState(D3DRS_WRAP15); in capturePixelRenderStates()
1040 captureRenderState(D3DRS_COLORWRITEENABLE); in capturePixelRenderStates()
1041 captureRenderState(D3DRS_BLENDOP); in capturePixelRenderStates()
1042 captureRenderState(D3DRS_SCISSORTESTENABLE); in capturePixelRenderStates()
1043 captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS); in capturePixelRenderStates()
1044 captureRenderState(D3DRS_ANTIALIASEDLINEENABLE); in capturePixelRenderStates()
1045 captureRenderState(D3DRS_TWOSIDEDSTENCILMODE); in capturePixelRenderStates()
1046 captureRenderState(D3DRS_CCW_STENCILFAIL); in capturePixelRenderStates()
1047 captureRenderState(D3DRS_CCW_STENCILZFAIL); in capturePixelRenderStates()
1048 captureRenderState(D3DRS_CCW_STENCILPASS); in capturePixelRenderStates()
1049 captureRenderState(D3DRS_CCW_STENCILFUNC); in capturePixelRenderStates()
1050 captureRenderState(D3DRS_COLORWRITEENABLE1); in capturePixelRenderStates()
1051 captureRenderState(D3DRS_COLORWRITEENABLE2); in capturePixelRenderStates()
1052 captureRenderState(D3DRS_COLORWRITEENABLE3); in capturePixelRenderStates()
1053 captureRenderState(D3DRS_BLENDFACTOR); in capturePixelRenderStates()
1054 captureRenderState(D3DRS_SRGBWRITEENABLE); in capturePixelRenderStates()
1055 captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE); in capturePixelRenderStates()
1056 captureRenderState(D3DRS_SRCBLENDALPHA); in capturePixelRenderStates()
1057 captureRenderState(D3DRS_DESTBLENDALPHA); in capturePixelRenderStates()
1058 captureRenderState(D3DRS_BLENDOPALPHA); in capturePixelRenderStates()
1122 captureRenderState(D3DRS_CULLMODE); in captureVertexRenderStates()
1123 captureRenderState(D3DRS_FOGENABLE); in captureVertexRenderStates()
1124 captureRenderState(D3DRS_FOGCOLOR); in captureVertexRenderStates()
1125 captureRenderState(D3DRS_FOGTABLEMODE); in captureVertexRenderStates()
1126 captureRenderState(D3DRS_FOGSTART); in captureVertexRenderStates()
1127 captureRenderState(D3DRS_FOGEND); in captureVertexRenderStates()
1128 captureRenderState(D3DRS_FOGDENSITY); in captureVertexRenderStates()
1129 captureRenderState(D3DRS_RANGEFOGENABLE); in captureVertexRenderStates()
1130 captureRenderState(D3DRS_AMBIENT); in captureVertexRenderStates()
1131 captureRenderState(D3DRS_COLORVERTEX); in captureVertexRenderStates()
1132 captureRenderState(D3DRS_FOGVERTEXMODE); in captureVertexRenderStates()
1133 captureRenderState(D3DRS_CLIPPING); in captureVertexRenderStates()
1134 captureRenderState(D3DRS_LIGHTING); in captureVertexRenderStates()
1135 captureRenderState(D3DRS_LOCALVIEWER); in captureVertexRenderStates()
1136 captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); in captureVertexRenderStates()
1137 captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); in captureVertexRenderStates()
1138 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
1139 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
1140 captureRenderState(D3DRS_VERTEXBLEND); in captureVertexRenderStates()
1141 captureRenderState(D3DRS_CLIPPLANEENABLE); in captureVertexRenderStates()
1142 captureRenderState(D3DRS_POINTSIZE); in captureVertexRenderStates()
1143 captureRenderState(D3DRS_POINTSIZE_MIN); in captureVertexRenderStates()
1144 captureRenderState(D3DRS_POINTSPRITEENABLE); in captureVertexRenderStates()
1145 captureRenderState(D3DRS_POINTSCALEENABLE); in captureVertexRenderStates()
1146 captureRenderState(D3DRS_POINTSCALE_A); in captureVertexRenderStates()
1147 captureRenderState(D3DRS_POINTSCALE_B); in captureVertexRenderStates()
1148 captureRenderState(D3DRS_POINTSCALE_C); in captureVertexRenderStates()
1149 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
1150 captureRenderState(D3DRS_MULTISAMPLEMASK); in captureVertexRenderStates()
1151 captureRenderState(D3DRS_PATCHEDGESTYLE); in captureVertexRenderStates()
1152 captureRenderState(D3DRS_POINTSIZE_MAX); in captureVertexRenderStates()
1153 captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); in captureVertexRenderStates()
1154 captureRenderState(D3DRS_TWEENFACTOR); in captureVertexRenderStates()
1155 captureRenderState(D3DRS_POSITIONDEGREE); in captureVertexRenderStates()
1156 captureRenderState(D3DRS_NORMALDEGREE); in captureVertexRenderStates()
1157 captureRenderState(D3DRS_MINTESSELLATIONLEVEL); in captureVertexRenderStates()
1158 captureRenderState(D3DRS_MAXTESSELLATIONLEVEL); in captureVertexRenderStates()
1159 captureRenderState(D3DRS_ADAPTIVETESS_X); in captureVertexRenderStates()
1160 captureRenderState(D3DRS_ADAPTIVETESS_Y); in captureVertexRenderStates()
1161 captureRenderState(D3DRS_ADAPTIVETESS_Z); in captureVertexRenderStates()
1162 captureRenderState(D3DRS_ADAPTIVETESS_W); in captureVertexRenderStates()
1163 captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION); in captureVertexRenderStates()
1164 captureRenderState(D3DRS_NORMALIZENORMALS); in captureVertexRenderStates()
1165 captureRenderState(D3DRS_SPECULARENABLE); in captureVertexRenderStates()
1166 captureRenderState(D3DRS_SHADEMODE); in captureVertexRenderStates()