Lines Matching refs:RoundInt

431 					*Pointer<Byte>(element) = (Byte(RoundInt(Float(c.y))) & Byte(0xF)) |  in write()
437 (Byte(RoundInt(Float(c.x))) << Byte(4)); in write()
441 *Pointer<Byte>(element) = (Byte(RoundInt(Float(c.y))) & Byte(0xF)) | in write()
442 (Byte(RoundInt(Float(c.x))) << Byte(4)); in write()
449 …*Pointer<UShort>(element) = (writeR ? ((UShort(RoundInt(Float(c.x))) & UShort(0xF)) << UShort(12))… in write()
451 … (writeG ? ((UShort(RoundInt(Float(c.y))) & UShort(0xF)) << UShort(8)) : in write()
453 … (writeB ? ((UShort(RoundInt(Float(c.z))) & UShort(0xF)) << UShort(4)) : in write()
455 (writeA ? (UShort(RoundInt(Float(c.w))) & UShort(0xF)) : in write()
462 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.w)) & Int(0xF)) | in write()
463 UShort((RoundInt(Float(c.x)) & Int(0xF)) << 4) | in write()
464 UShort((RoundInt(Float(c.y)) & Int(0xF)) << 8) | in write()
465 UShort((RoundInt(Float(c.z)) & Int(0xF)) << 12); in write()
475 ((UShort(RoundInt(Float(c.w)) & Int(0xF)) | in write()
476 UShort((RoundInt(Float(c.x)) & Int(0xF)) << 4) | in write()
477 UShort((RoundInt(Float(c.y)) & Int(0xF)) << 8) | in write()
478 UShort((RoundInt(Float(c.z)) & Int(0xF)) << 12)) & UShort(mask)); in write()
490 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
491 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
492 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
493 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
497 if(writeB) { *Pointer<SByte>(element + 0) = SByte(RoundInt(Float(c.z))); } in write()
498 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
499 if(writeR) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.x))); } in write()
503 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
504 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
505 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
522 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
523 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
524 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
525 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()
570 if(writeB) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.z))); } in write()
571 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
572 if(writeR) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.x))); } in write()
573 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()
581 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()
586 if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } in write()
591 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
596 if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } in write()
601 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
605 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
609 if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } in write()
616 *Pointer<Short4>(element) = Short4(RoundInt(c)); in write()
620 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
621 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
622 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
623 if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } in write()
629 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
630 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
631 if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } in write()
638 *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); in write()
642 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
643 if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } in write()
649 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
656 *Pointer<UShort4>(element) = UShort4(RoundInt(c)); in write()
660 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
661 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
662 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
663 if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } in write()
669 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
670 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
671 if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } in write()
678 *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); in write()
682 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
683 if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } in write()
689 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
694 *Pointer<Int4>(element) = RoundInt(c); in write()
698 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
699 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
700 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
701 if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } in write()
705 if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } in write()
707 if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } in write()
709 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
714 *Pointer<UInt4>(element) = UInt4(RoundInt(c)); in write()
718 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
719 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
720 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
721 if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } in write()
725 if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } in write()
727 if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } in write()
729 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
734 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | in write()
735 (RoundInt(Float(c.y)) << Int(5)) | in write()
736 (RoundInt(Float(c.x)) << Int(11))); in write()
743 (UShort(RoundInt(Float(c.z)) | in write()
744 (RoundInt(Float(c.y)) << Int(5)) | in write()
745 (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); in write()
751 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.w)) | in write()
752 (RoundInt(Float(c.z)) << Int(1)) | in write()
753 (RoundInt(Float(c.y)) << Int(6)) | in write()
754 (RoundInt(Float(c.x)) << Int(11))); in write()
764 (UShort(RoundInt(Float(c.w)) | in write()
765 (RoundInt(Float(c.z)) << Int(1)) | in write()
766 (RoundInt(Float(c.y)) << Int(6)) | in write()
767 (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); in write()
773 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.w)) | in write()
774 (RoundInt(Float(c.x)) << Int(1)) | in write()
775 (RoundInt(Float(c.y)) << Int(6)) | in write()
776 (RoundInt(Float(c.z)) << Int(11))); in write()
786 (UShort(RoundInt(Float(c.w)) | in write()
787 (RoundInt(Float(c.x)) << Int(1)) | in write()
788 (RoundInt(Float(c.y)) << Int(6)) | in write()
789 (RoundInt(Float(c.z)) << Int(11))) & UShort(mask)); in write()
795 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | in write()
796 (RoundInt(Float(c.y)) << Int(5)) | in write()
797 (RoundInt(Float(c.x)) << Int(10)) | in write()
798 (RoundInt(Float(c.w)) << Int(15))); in write()
808 (UShort(RoundInt(Float(c.z)) | in write()
809 (RoundInt(Float(c.y)) << Int(5)) | in write()
810 (RoundInt(Float(c.x)) << Int(10)) | in write()
811 (RoundInt(Float(c.w)) << Int(15))) & UShort(mask)); in write()
819 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | in write()
820 (RoundInt(Float(c.y)) << 10) | in write()
821 (RoundInt(Float(c.z)) << 20) | in write()
822 (RoundInt(Float(c.w)) << 30)); in write()
832 (UInt(RoundInt(Float(c.x)) | in write()
833 (RoundInt(Float(c.y)) << 10) | in write()
834 (RoundInt(Float(c.z)) << 20) | in write()
835 (RoundInt(Float(c.w)) << 30)) & UInt(mask)); in write()
843 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.z)) | in write()
844 (RoundInt(Float(c.y)) << 10) | in write()
845 (RoundInt(Float(c.x)) << 20) | in write()
846 (RoundInt(Float(c.w)) << 30)); in write()
856 (UInt(RoundInt(Float(c.z)) | in write()
857 (RoundInt(Float(c.y)) << 10) | in write()
858 (RoundInt(Float(c.x)) << 20) | in write()
859 (RoundInt(Float(c.w)) << 30)) & UInt(mask)); in write()
863 *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); in write()
867 *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) << 8); in write()
874 *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); in write()