Lines Matching refs:member1
1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks() local
1952 if(member1.name != member2.name) in areMatchingUniformBlocks()
1955 … blockMemberIndex, block1.name.c_str(), member1.name.c_str(), member2.name.c_str()); in areMatchingUniformBlocks()
1958 if(member1.arraySize != member2.arraySize) in areMatchingUniformBlocks()
1960 …appendToInfoLog("Array sizes for %s differ between vertex and fragment shaders", member1.name.c_st… in areMatchingUniformBlocks()
1963 if(member1.precision != member2.precision) in areMatchingUniformBlocks()
1965 …appendToInfoLog("Precisions for %s differ between vertex and fragment shaders", member1.name.c_str… in areMatchingUniformBlocks()
1968 if(member1.type != member2.type) in areMatchingUniformBlocks()
1970 … appendToInfoLog("Types for %s differ between vertex and fragment shaders", member1.name.c_str()); in areMatchingUniformBlocks()
1973 if(member1.blockInfo.isRowMajorMatrix != member2.blockInfo.isRowMajorMatrix) in areMatchingUniformBlocks()
1975 …appendToInfoLog("Matrix packings for %s differ between vertex and fragment shaders", member1.name.… in areMatchingUniformBlocks()