Lines Matching refs:GLint

136 		GLint getAttributeLocation(const char *name);
139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
146 void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
148 GLint getUniformLocation(const std::string &name) const;
149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
150 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
151 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
152 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
153 …bool setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
154 …bool setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
155 …bool setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
156 …bool setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 …bool setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
158 …bool setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
159 …bool setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 …bool setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
161 …bool setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *valu…
162 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
163 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
164 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
165 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
166 bool setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
167 bool setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
168 bool setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
169 bool setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
171 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
172 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
173 bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
186 GLint getFragDataLocation(const GLchar *name);
188 …void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type,…
190 GLint getActiveAttributeMaxLength() const;
192 …void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, G…
194 GLint getActiveUniformMaxLength() const;
195 GLint getActiveUniformi(GLuint index, GLenum pname) const;
199 GLint getActiveUniformBlockMaxLength() const;
221 GLint getBinaryLength() const;
242 bool applyUniform(Device *device, GLint location, float* data);
243 bool applyUniform1bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
244 bool applyUniform2bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
245 bool applyUniform3bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
246 bool applyUniform4bv(Device *device, GLint location, GLsizei count, const GLboolean *v);
247 bool applyUniform1fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
248 bool applyUniform2fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
249 bool applyUniform3fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
250 bool applyUniform4fv(Device *device, GLint location, GLsizei count, const GLfloat *v);
251 bool applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
252 bool applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
253 bool applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
254 bool applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
255 bool applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
256 bool applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
257 bool applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
258 bool applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
259 bool applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
260 bool applyUniform1iv(Device *device, GLint location, GLsizei count, const GLint *v);
261 bool applyUniform2iv(Device *device, GLint location, GLsizei count, const GLint *v);
262 bool applyUniform3iv(Device *device, GLint location, GLsizei count, const GLint *v);
263 bool applyUniform4iv(Device *device, GLint location, GLsizei count, const GLint *v);
264 bool applyUniform1uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
265 bool applyUniform2uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
266 bool applyUniform3uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
267 bool applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v);
269 bool setUniformfv(GLint location, GLsizei count, const GLfloat *v, int numElements);
270 …bool setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, …
271 bool setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements);
272 bool setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements);
299 GLint logicalTextureUnit;