Lines Matching refs:GL_DEPTH32F_STENCIL8
442 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat()
652 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
663 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
701 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
711 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
842 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture()
848 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture()
1160 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType()
1461 case GL_DEPTH32F_STENCIL8: in IsColorRenderable()
1486 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable()
1554 case GL_DEPTH32F_STENCIL8: in IsStencilRenderable()
1848 case GL_DEPTH32F_STENCIL8: return 32; in GetDepthSize()
1865 case GL_DEPTH32F_STENCIL8: return 8; in GetStencilSize()
2391 case sw::FORMAT_D32FS8: return GL_DEPTH32F_STENCIL8; in ConvertDepthStencilFormat()