Lines Matching full:constants

18 #include "Constants.hpp"
86 x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); in quad()
121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad()
122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad()
123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad()
247 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q… in quad()
641 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
642 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
716 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); in writeStencil()
717 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); in writeStencil()
745 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); in stencilOperation()
746 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
750 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); in stencilOperation()
751 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); in stencilOperation()
1421 c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1422 masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0])); in writeColor()
1426 c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); in writeColor()
1427 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8); in writeColor()
1439 c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1440 masked &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[~bgraWriteMask & 0x7][0])); in writeColor()
1444 c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); in writeColor()
1445 value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8); in writeColor()
1458 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor()
1459 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1463 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1464 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); in writeColor()
1474 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor()
1475 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1479 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); in writeColor()
1480 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); in writeColor()
1496 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1497 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1501 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1502 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); in writeColor()
1512 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1513 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1517 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); in writeColor()
1518 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); in writeColor()
1534 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
1537 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1557 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
1558 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor()
1574 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1575 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1579 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); in writeColor()
1580 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); in writeColor()
1591 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1592 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1596 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); in writeColor()
1597 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); in writeColor()
1612 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1613 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1617 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8); in writeColor()
1618 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8); in writeColor()
1629 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1630 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1634 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8); in writeColor()
1635 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8); in writeColor()
1648 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1649 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1653 current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8); in writeColor()
1654 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8); in writeColor()
1665 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); in writeColor()
1666 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1670 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8); in writeColor()
1671 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8); in writeColor()
2062 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2063 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMa… in writeColor()
2091 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2092 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2148 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor()
2149 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
2166 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2167 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2171 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2172 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xM… in writeColor()
2185 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2186 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2190 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2191 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xM… in writeColor()
2204 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2207 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2217 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2246 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
2249 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
2272 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2273 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2277 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2278 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMa… in writeColor()
2289 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2290 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2294 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2295 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMa… in writeColor()
2308 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2309 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2313 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2314 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMa… in writeColor()
2325 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2326 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2330 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2331 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMa… in writeColor()
2345 UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); in writeColor()
2348 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
2358 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
2383 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2386 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
2401 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2404 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
2421 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear16_12_16()
2454 Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); in linearToSRGB12_16()