Lines Matching refs:As

356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas…  in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
641 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
642 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
643 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth()
841 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor()
937 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
951 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
952 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
954 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
955 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
958 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
959 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
960 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
961 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
971 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
972 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
974 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
975 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
978 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
979 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
980 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
981 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
988 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
995 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); in readPixel()
997 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); in readPixel()
999 pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); in readPixel()
1018 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); in readPixel()
1019 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); in readPixel()
1021 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z)); in readPixel()
1022 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); in readPixel()
1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1062 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1063 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1064 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1070 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1071 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1072 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1075 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1076 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1077 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1080 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); in alphaBlend()
1081 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); in alphaBlend()
1082 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); in alphaBlend()
1085 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1086 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1087 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1090 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1091 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1092 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1116 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1121 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
1127 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1130 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1133 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); in alphaBlend()
1136 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1139 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1262 current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); in writeColor()
1263 current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); in writeColor()
1264 current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); in writeColor()
1271 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080); in writeColor()
1272 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080); in writeColor()
1273 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080); in writeColor()
1274 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080); in writeColor()
1289 current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5; in writeColor()
1290 current.z = As<UShort4>(current.z) >> 11; in writeColor()
1298 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1299 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1300 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1302 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1303 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1306 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1307 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1309 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1310 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1314 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1315 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1316 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1317 current.w = As<Short4>(As<UShort4>(current.w) >> 8); in writeColor()
1319 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1320 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1323 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1324 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1326 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1327 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1334 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1335 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1336 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1338 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1339 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1342 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1343 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1345 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1346 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1350 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1351 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1352 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1353 current.w = As<Short4>(As<UShort4>(current.w) >> 8); in writeColor()
1355 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1356 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1359 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1360 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1362 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1363 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1367 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1368 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1369 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1370 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1371 current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1374 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1375 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1379 current.x = As<Short4>(UnpackLow(current.x, current.y)); in writeColor()
1380 current.z = As<Short4>(UnpackHigh(current.z, current.y)); in writeColor()
1416 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor()
1434 Int c23 = Extract(As<Int2>(current.x), 1); in writeColor()
1532 Int2 packedCol = As<Int2>(current.x); in writeColor()
1538 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
1542 packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask)); in writeColor()
1544 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); in writeColor()
1545 *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1)); in writeColor()
1822 …one = As<Float4>(Surface::isUnsignedComponent(state.targetFormat[index], 0) ? Int4(0xFFFFFFFF) : I… in alphaBlend()
2062 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2063 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMa… in writeColor()
2064 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2084 xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0)); in writeColor()
2088 xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1)); in writeColor()
2089 value = As<Float4>(Int4(xyzw)); in writeColor()
2091 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2092 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2093 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2098 *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); in writeColor()
2100 *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); in writeColor()
2105 *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); in writeColor()
2107 *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); in writeColor()
2112 *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); in writeColor()
2114 *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); in writeColor()
2119 *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); in writeColor()
2121 *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); in writeColor()
2137 Short4 tmpCol = Short4(As<Int4>(oC.x)); in writeColor()
2140 tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol)); in writeColor()
2144 tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol)); in writeColor()
2146 packedCol = Extract(As<Int2>(tmpCol), 0); in writeColor()
2166 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2167 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2168 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2171 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2172 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xM… in writeColor()
2173 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2185 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2186 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2187 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2190 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2191 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xM… in writeColor()
2192 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2202 UShort4 packedCol = UShort4(As<Int4>(oC.x)); in writeColor()
2208 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2211 … *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); in writeColor()
2215 packedCol = UShort4(As<Int4>(oC.y)); in writeColor()
2222 … *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); in writeColor()
2239 packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2243 packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2250 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2254 packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask)); in writeColor()
2256 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1)); in writeColor()
2258 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); in writeColor()
2272 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2273 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2274 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2277 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2278 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMa… in writeColor()
2279 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2289 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2290 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2291 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2294 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2295 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMa… in writeColor()
2296 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2308 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2309 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2310 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); in writeColor()
2313 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2314 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMa… in writeColor()
2315 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); in writeColor()
2325 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2326 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2327 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); in writeColor()
2330 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2331 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMa… in writeColor()
2332 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); in writeColor()
2344 UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); in writeColor()
2352 … *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); in writeColor()
2357 packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); in writeColor()
2363 … *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); in writeColor()
2376 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2380 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2394 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2398 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2423 c.x = As<UShort4>(c.x) >> 4; in sRGBtoLinear16_12_16()
2424 c.y = As<UShort4>(c.y) >> 4; in sRGBtoLinear16_12_16()
2425 c.z = As<UShort4>(c.z) >> 4; in sRGBtoLinear16_12_16()
2445 c.x = As<UShort4>(c.x) >> 4; in linearToSRGB16_12_16()
2446 c.y = As<UShort4>(c.y) >> 4; in linearToSRGB16_12_16()
2447 c.z = As<UShort4>(c.z) >> 4; in linearToSRGB16_12_16()