Lines Matching refs:DrawData

312 			buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));  in stencilTest()
320 value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ)); in stencilTest()
329 valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ)); in stencilTest()
356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
359 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
362 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
367 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
373 equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
415 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in depthTest()
424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
538 cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
542 …cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFF… in alphaTest()
546 cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha); in alphaTest()
550 equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
551 cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
556 …cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFF… in alphaTest()
560 cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage()
571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage()
572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage()
573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
613 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in writeDepth()
622 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()
681 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); in writeStencil()
692 newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); in writeStencil()
693 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
706 newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); in writeStencil()
707 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
767 output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ)); in stencilOperation()
846 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
847 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
848 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
851 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); in blendFactor()
852 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); in blendFactor()
853 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); in blendFactor()
856 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
857 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
858 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
861 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
862 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
863 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
909 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
913 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactorAlpha()
936 buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
947 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
967 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
986 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
996 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1007 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1015 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1431 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1468 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1506 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1529 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
1554 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
1584 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1640 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1739 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()
1740 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()
1741 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()
1744 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1745 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1746 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
1791 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()
1794 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
1834 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
1845 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
1859 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
2056 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2070 buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2086 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2102 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2116 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2134 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2152 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2176 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2213 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2234 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2257 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2300 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2354 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2390 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()