Lines Matching refs:oC

1682 …void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, V…  in blendFactor()  argument
1693 blendFactor.x = oC.x; in blendFactor()
1694 blendFactor.y = oC.y; in blendFactor()
1695 blendFactor.z = oC.z; in blendFactor()
1698 blendFactor.x = Float4(1.0f) - oC.x; in blendFactor()
1699 blendFactor.y = Float4(1.0f) - oC.y; in blendFactor()
1700 blendFactor.z = Float4(1.0f) - oC.z; in blendFactor()
1713 blendFactor.x = oC.w; in blendFactor()
1714 blendFactor.y = oC.w; in blendFactor()
1715 blendFactor.z = oC.w; in blendFactor()
1718 blendFactor.x = Float4(1.0f) - oC.w; in blendFactor()
1719 blendFactor.y = Float4(1.0f) - oC.w; in blendFactor()
1720 blendFactor.z = Float4(1.0f) - oC.w; in blendFactor()
1734 blendFactor.x = Min(blendFactor.x, oC.w); in blendFactor()
1753 …void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pix… in blendFactorAlpha() argument
1764 blendFactor.w = oC.w; in blendFactorAlpha()
1767 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1776 blendFactor.w = oC.w; in blendFactorAlpha()
1779 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
1801 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x) in alphaBlend() argument
1879 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
1880 blendFactor(destFactor, oC, pixel, state.destBlendFactor); in alphaBlend()
1884 oC.x *= sourceFactor.x; in alphaBlend()
1885 oC.y *= sourceFactor.y; in alphaBlend()
1886 oC.z *= sourceFactor.z; in alphaBlend()
1899 oC.x += pixel.x; in alphaBlend()
1900 oC.y += pixel.y; in alphaBlend()
1901 oC.z += pixel.z; in alphaBlend()
1904 oC.x -= pixel.x; in alphaBlend()
1905 oC.y -= pixel.y; in alphaBlend()
1906 oC.z -= pixel.z; in alphaBlend()
1909 oC.x = pixel.x - oC.x; in alphaBlend()
1910 oC.y = pixel.y - oC.y; in alphaBlend()
1911 oC.z = pixel.z - oC.z; in alphaBlend()
1914 oC.x = Min(oC.x, pixel.x); in alphaBlend()
1915 oC.y = Min(oC.y, pixel.y); in alphaBlend()
1916 oC.z = Min(oC.z, pixel.z); in alphaBlend()
1919 oC.x = Max(oC.x, pixel.x); in alphaBlend()
1920 oC.y = Max(oC.y, pixel.y); in alphaBlend()
1921 oC.z = Max(oC.z, pixel.z); in alphaBlend()
1927 oC.x = pixel.x; in alphaBlend()
1928 oC.y = pixel.y; in alphaBlend()
1929 oC.z = pixel.z; in alphaBlend()
1932 oC.x = Float4(0.0f); in alphaBlend()
1933 oC.y = Float4(0.0f); in alphaBlend()
1934 oC.z = Float4(0.0f); in alphaBlend()
1940 blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha); in alphaBlend()
1941 blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha); in alphaBlend()
1945 oC.w *= sourceFactor.w; in alphaBlend()
1956 oC.w += pixel.w; in alphaBlend()
1959 oC.w -= pixel.w; in alphaBlend()
1962 pixel.w -= oC.w; in alphaBlend()
1963 oC.w = pixel.w; in alphaBlend()
1966 oC.w = Min(oC.w, pixel.w); in alphaBlend()
1969 oC.w = Max(oC.w, pixel.w); in alphaBlend()
1975 oC.w = pixel.w; in alphaBlend()
1978 oC.w = Float4(0.0f); in alphaBlend()
1985 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor() argument
2004 oC.z = oC.x; in writeColor()
2005 oC.x = UnpackLow(oC.x, oC.y); in writeColor()
2006 oC.z = UnpackHigh(oC.z, oC.y); in writeColor()
2007 oC.y = oC.z; in writeColor()
2016 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
2062oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2064 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2067 *Pointer<Float>(buffer + 0) = oC.x.z; in writeColor()
2068 *Pointer<Float>(buffer + 4) = oC.x.w; in writeColor()
2073 *Pointer<Float>(buffer + 0) = oC.x.x; in writeColor()
2074 *Pointer<Float>(buffer + 4) = oC.x.y; in writeColor()
2091oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2093 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2097 Float component = oC.x.z; in writeColor()
2099 component = oC.x.w; in writeColor()
2104 component = oC.x.x; in writeColor()
2106 component = oC.x.y; in writeColor()
2111 Float component = oC.x.z; in writeColor()
2113 component = oC.x.w; in writeColor()
2118 component = oC.x.x; in writeColor()
2120 component = oC.x.y; in writeColor()
2137 Short4 tmpCol = Short4(As<Int4>(oC.x)); in writeColor()
2166oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2168 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2171oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2173 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2174 *Pointer<Float4>(buffer) = oC.x; in writeColor()
2185oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2187 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2190oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2192 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2193 *Pointer<Float4>(buffer) = oC.y; in writeColor()
2202 UShort4 packedCol = UShort4(As<Int4>(oC.x)); in writeColor()
2215 packedCol = UShort4(As<Int4>(oC.y)); in writeColor()
2239 packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2243 packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2272oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2274 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2277oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2279 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2280 *Pointer<Float4>(buffer, 16) = oC.x; in writeColor()
2289oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2291 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2294oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2296 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2297 *Pointer<Float4>(buffer + 16, 16) = oC.y; in writeColor()
2308oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2310 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); in writeColor()
2313oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2315 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); in writeColor()
2316 *Pointer<Float4>(buffer, 16) = oC.z; in writeColor()
2325oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2327 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); in writeColor()
2330oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2332 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); in writeColor()
2333 *Pointer<Float4>(buffer + 16, 16) = oC.w; in writeColor()
2344 UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); in writeColor()
2357 packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); in writeColor()
2376 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2380 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2394 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2398 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()