Lines Matching refs:sMask

60 		Int sMask[4];   // Stencil mask  in quad()  local
65 sMask[q] = cMask[q]; in quad()
70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad()
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
218 sMask[q] &= cMask[q]; in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
247 …lusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); in quad()
258 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad()
272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument
339 sMask = SignMask(value) & cMask; in stencilTest()
388 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest() argument
518 zMask &= sMask; in depthTest()
657 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument
687 …tencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask); in writeStencil()
701 …ssOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask); in writeStencil()
723 …tencilOp stencilZFailOperation, VkStencilOp stencilFailOperation, bool CCW, Int &zMask, Int &sMask) in stencilOperation() argument
750 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); in stencilOperation()
751 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); in stencilOperation()
1250 …eColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &… in writeColor() argument
1406 xMask &= sMask; in writeColor()
1985 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor() argument
2037 xMask &= sMask; in writeColor()