Lines Matching defs:lod

100 			Float lod;  in sampleTexture()  local
264 Float lod; in sampleTexture() local
411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
438 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
475 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter()
576 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso()
636 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad()
648 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D()
843 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D()
968 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter()
1048 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatAniso()
1106 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bo… in sampleFloat()
1118 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bo… in sampleFloat2D()
1187 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD,… in sampleFloat3D()
1271 Float SamplerCore::log2sqrt(Float lod) in log2sqrt()
1281 Float SamplerCore::log2(Float lod) in log2()
1290 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod()
1361 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube()
1427 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D()
2092 …ointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bo… in selectMipmap()
2133 Int4 SamplerCore::computeFilterOffset(Float &lod) in computeFilterOffset()