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Lines Matching refs:addressingModeU

254 			bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS);  in sampleTexture()
519 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
534 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
550 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
561 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
662 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
672 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
674 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
857 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
879 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
991 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
1006 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
1022 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFloatFilter()
1033 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFloatFilter()
1133 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D()
1202 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D()
1578 …= applyOffset(uuuu, offset.x, Int4(w), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU); in computeIndices()