Lines Matching refs:wwww

96 			Float4 wwww = w;  in sampleTexture()  local
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
260 Float4 wwww = w; in sampleTexture() local
284 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
287 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture()
664 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D() local
668 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
677 Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
678 Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
679 Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
680 Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
859 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D() local
863 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D()
881 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_… in sample3D()
1323 Float4 dvdy = duvdxy.wwww; in computeLod()
1427 …D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBi… in computeLod3D() argument
1437 dsdxy = wwww - wwww.xxxx; in computeLod3D()
1564 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices() argument
1595 wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); in computeIndices()
1601wwww = applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingM… in computeIndices()
1606 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1638 …void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<… in computeIndices() argument
1644 indices += As<UInt4>(wwww); in computeIndices()
1860 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel() argument
1865 computeIndices(index, uuuu, vvvv, wwww, offset, mipmap, function); in sampleTexel()
1930 computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); in sampleTexel()
1972 …Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel() argument
1977 computeIndices(index, uuuu, vvvv, wwww, mipmap, function); in sampleTexel()