Lines Matching refs:source1
142 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream() local
143 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()
161 v.x.y = *Pointer<Float>(source1); in readStream()
168 v.y = *Pointer<Float4>(source1); in readStream()
199 v.y = Float4(*Pointer<Byte4>(source1)); in readStream()
216 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream()
227 v.y = Float4(*Pointer<SByte4>(source1)); in readStream()
244 v.y = As<Float4>(Int4(*Pointer<SByte4>(source1))); in readStream()
254 …v.y = Float4(*Pointer<Byte4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte… in readStream()
270 v.y = Float4(*Pointer<Short4>(source1)); in readStream()
287 v.y = As<Float4>(Int4(*Pointer<Short4>(source1))); in readStream()
298 v.y = Float4(*Pointer<UShort4>(source1)); in readStream()
315 v.y = As<Float4>(Int4(*Pointer<UShort4>(source1))); in readStream()
326 v.y = Float4(*Pointer<Int4>(source1)); in readStream()
343 v.y = *Pointer<Float4>(source1); in readStream()
354 v.y = Float4(*Pointer<UInt4>(source1)); in readStream()
371 v.y = *Pointer<Float4>(source1); in readStream()
394 x = y = z = *Pointer<Int>(source1); in readStream()
443 x = y = z = *Pointer<Int>(source1); in readStream()
480 …v.y = Float4(*Pointer<Int4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleFixed… in readStream()
492 UShort x1 = *Pointer<UShort>(source1 + 0); in readStream()
505 UShort y1 = *Pointer<UShort>(source1 + 2); in readStream()
518 UShort z1 = *Pointer<UShort>(source1 + 4); in readStream()
531 UShort w1 = *Pointer<UShort>(source1 + 6); in readStream()
545 v.x.y = *Pointer<Float>(source1); in readStream()
554 src = Insert(src, *Pointer<Int>(source1), 1); in readStream()
576 src = Insert(src, *Pointer<Int>(source1), 1); in readStream()