Lines Matching refs:drawCall
188 drawCall[draw] = new DrawCall(); in Renderer()
189 drawList[draw] = drawCall[draw]; in Renderer()
225 delete drawCall[draw]; in ~Renderer()
323 if(drawCall[i]->references == -1) in draw()
325 draw = drawCall[i]; in draw()
786 if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) in findAvailableTasks()
840 primitiveProgress[unit].drawCall = currentDraw; in findAvailableTasks()
917 DrawCall *draw = drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in executeTask()
952 DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; in executeTask()
986 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in finishRendering()
996 ++pixelProgress[cluster].drawCall; // Atomic in finishRendering()
1120 int primitiveDrawCall = primitiveProgress[unit].drawCall; in processPrimitiveVertices()
1128 if(task->vertexCache.drawCall != primitiveDrawCall) in processPrimitiveVertices()
1131 task->vertexCache.drawCall = primitiveDrawCall; in processPrimitiveVertices()
1569 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupSolidTriangles()
1615 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupWireframeTriangle()
1672 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupVertexTriangle()
1716 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupLines()
1741 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupPoints()
2048 vertexTask[i]->vertexCache.drawCall = -1; in initializeThreads()
2568 if(drawCall[i]->psDirtyConstF < index + count) in setPixelShaderConstantF()
2570 drawCall[i]->psDirtyConstF = index + count; in setPixelShaderConstantF()
2585 if(drawCall[i]->psDirtyConstI < index + count) in setPixelShaderConstantI()
2587 drawCall[i]->psDirtyConstI = index + count; in setPixelShaderConstantI()
2602 if(drawCall[i]->psDirtyConstB < index + count) in setPixelShaderConstantB()
2604 drawCall[i]->psDirtyConstB = index + count; in setPixelShaderConstantB()
2619 if(drawCall[i]->vsDirtyConstF < index + count) in setVertexShaderConstantF()
2621 drawCall[i]->vsDirtyConstF = index + count; in setVertexShaderConstantF()
2636 if(drawCall[i]->vsDirtyConstI < index + count) in setVertexShaderConstantI()
2638 drawCall[i]->vsDirtyConstI = index + count; in setVertexShaderConstantI()
2653 if(drawCall[i]->vsDirtyConstB < index + count) in setVertexShaderConstantB()
2655 drawCall[i]->vsDirtyConstB = index + count; in setVertexShaderConstantB()