Lines Matching refs:flat
112 state.gradient[interpolant][component].flat = false; in update()
118 state.fog.flat = false; in update()
146 bool flat = point; in update() local
150 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
151 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; in update()
155 state.gradient[interpolant][component].flat = flat; in update()
174 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update()
178 state.gradient[interpolant][component].flat = semantic.flat || flatShading; in update()
195 state.texture[coordinate][component].flat = point && !sprite; in update()
208 state.color[color][component].flat = flatShading; in update()
218 state.fog.flat = point; in update()