Lines Matching refs:specular
30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins()
31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins()
32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins()
33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins()
58 specularPixel(current, specular); in fixedFunction()
449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture()
462 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture()
475 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break; in blendTexture()
821 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture()
834 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture()
847 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break; in blendTexture()
1199 void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) in specularPixel() argument
1206 current.x = AddSat(current.x, specular.x); in specularPixel()
1207 current.y = AddSat(current.y, specular.y); in specularPixel()
1208 current.z = AddSat(current.z, specular.z); in specularPixel()