Lines Matching refs:As

356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas…  in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
375 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
714 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16… in writeDepth()
715 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + z… in writeDepth()
716 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); in writeDepth()
914 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); in blendFactor()
1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel()
1024 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1025 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1027 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1028 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1031 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1032 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1033 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1034 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1044 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1045 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1047 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1048 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1051 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1052 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1053 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1054 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1061 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1071 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1083 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1084 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1086 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1087 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1089 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1090 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1091 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1096 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); in readPixel()
1098 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); in readPixel()
1100 pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); in readPixel()
1112 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1113 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); in readPixel()
1115 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1116 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); in readPixel()
1119 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1120 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); in readPixel()
1121 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1153 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); in readPixel()
1154 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); in readPixel()
1156 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z)); in readPixel()
1157 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); in readPixel()
1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1205 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1206 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1207 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1210 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1211 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1212 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1215 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); in alphaBlend()
1216 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); in alphaBlend()
1217 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); in alphaBlend()
1220 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1221 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1222 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1225 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend()
1226 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend()
1227 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend()
1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
1262 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1265 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1268 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); in alphaBlend()
1271 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1274 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend()
1397 current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); in writeColor()
1398 current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); in writeColor()
1399 current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); in writeColor()
1411 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080); in writeColor()
1412 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080); in writeColor()
1413 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080); in writeColor()
1414 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080); in writeColor()
1429 current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5; in writeColor()
1430 current.z = As<UShort4>(current.z) >> 11; in writeColor()
1458 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1459 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1460 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1462 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1463 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1466 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1467 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1469 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1470 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1474 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1475 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1476 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1477 current.w = As<Short4>(As<UShort4>(current.w) >> 8); in writeColor()
1479 current.z = As<Short4>(PackUnsigned(current.z, current.x)); in writeColor()
1480 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1483 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1484 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1486 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1487 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1496 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1497 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1498 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1500 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1501 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1504 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1505 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1507 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1508 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1512 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1513 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1514 current.z = As<Short4>(As<UShort4>(current.z) >> 8); in writeColor()
1515 current.w = As<Short4>(As<UShort4>(current.w) >> 8); in writeColor()
1517 current.z = As<Short4>(PackUnsigned(current.x, current.z)); in writeColor()
1518 current.y = As<Short4>(PackUnsigned(current.y, current.w)); in writeColor()
1521 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); in writeColor()
1522 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1524 current.z = As<Short4>(UnpackLow(current.z, current.x)); in writeColor()
1525 current.y = As<Short4>(UnpackHigh(current.y, current.x)); in writeColor()
1529 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1530 current.y = As<Short4>(As<UShort4>(current.y) >> 8); in writeColor()
1531 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1532 current.y = As<Short4>(PackUnsigned(current.y, current.y)); in writeColor()
1533 current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y)); in writeColor()
1536 current.x = As<Short4>(As<UShort4>(current.x) >> 8); in writeColor()
1537 current.x = As<Short4>(PackUnsigned(current.x, current.x)); in writeColor()
1540 current.w = As<Short4>(As<UShort4>(current.w) >> 8); in writeColor()
1541 current.w = As<Short4>(PackUnsigned(current.w, current.w)); in writeColor()
1545 current.x = As<Short4>(UnpackLow(current.x, current.y)); in writeColor()
1546 current.z = As<Short4>(UnpackHigh(current.z, current.y)); in writeColor()
1582 Int c01 = Extract(As<Int2>(current.x), 0); in writeColor()
1600 Int c23 = Extract(As<Int2>(current.x), 1); in writeColor()
1744 Int2 packedCol = As<Int2>(current.x); in writeColor()
1750 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
1754 packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask)); in writeColor()
1756 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); in writeColor()
1757 *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1)); in writeColor()
2051 …one = As<Float4>(Surface::isUnsignedComponent(state.targetFormat[index], 0) ? Int4(0xFFFFFFFF) : I… in alphaBlend()
2300 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2301 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMa… in writeColor()
2302 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2322 xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0)); in writeColor()
2326 xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1)); in writeColor()
2327 value = As<Float4>(Int4(xyzw)); in writeColor()
2329 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2330 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2331 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2336 *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); in writeColor()
2338 *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); in writeColor()
2343 *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); in writeColor()
2345 *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); in writeColor()
2350 *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); in writeColor()
2352 *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); in writeColor()
2357 *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); in writeColor()
2359 *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); in writeColor()
2375 Short4 tmpCol = Short4(As<Int4>(oC.x)); in writeColor()
2378 tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol)); in writeColor()
2382 tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol)); in writeColor()
2384 packedCol = Extract(As<Int2>(tmpCol), 0); in writeColor()
2404 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2405 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2406 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2409 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2410 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xM… in writeColor()
2411 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2423 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2424 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaW… in writeColor()
2425 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2428 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2429 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xM… in writeColor()
2430 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2440 UShort4 packedCol = UShort4(As<Int4>(oC.x)); in writeColor()
2446 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2449 … *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); in writeColor()
2453 packedCol = UShort4(As<Int4>(oC.y)); in writeColor()
2460 … *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); in writeColor()
2477 packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2481 packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2488 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2492 packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask)); in writeColor()
2494 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1)); in writeColor()
2496 *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); in writeColor()
2512 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2513 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2514 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2517 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2518 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMa… in writeColor()
2519 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2529 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2530 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2531 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2534 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2535 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMa… in writeColor()
2536 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2548 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2549 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2550 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); in writeColor()
2553 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2554 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMa… in writeColor()
2555 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); in writeColor()
2565 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2566 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgba… in writeColor()
2567 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); in writeColor()
2570 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2571 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMa… in writeColor()
2572 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); in writeColor()
2584 UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); in writeColor()
2592 … *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); in writeColor()
2597 packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); in writeColor()
2603 … *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); in writeColor()
2616 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2620 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2634 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2638 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2663 c.x = As<UShort4>(c.x) >> 4; in sRGBtoLinear16_12_16()
2664 c.y = As<UShort4>(c.y) >> 4; in sRGBtoLinear16_12_16()
2665 c.z = As<UShort4>(c.z) >> 4; in sRGBtoLinear16_12_16()
2685 c.x = As<UShort4>(c.x) >> 4; in linearToSRGB16_12_16()
2686 c.y = As<UShort4>(c.y) >> 4; in linearToSRGB16_12_16()
2687 c.z = As<UShort4>(c.z) >> 4; in linearToSRGB16_12_16()