Lines Matching refs:DrawData

312 			buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));  in stencilTest()
320 value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ)); in stencilTest()
329 valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ)); in stencilTest()
356 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
359 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
362 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
367 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); in stencilTest()
369 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
373 equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)); in stencilTest()
380 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMas… in stencilTest()
415 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in depthTest()
424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
538 cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
542 …cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFF… in alphaTest()
546 cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha); in alphaTest()
550 equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
551 cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
556 …cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4(0xFF… in alphaTest()
560 cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))); in alphaTest()
570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage()
571 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); in alphaToCoverage()
572 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); in alphaToCoverage()
573 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); in alphaToCoverage()
601 c0.x -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0])); in fogBlend()
602 c0.y -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1])); in fogBlend()
603 c0.z -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2])); in fogBlend()
609 c0.x += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0])); in fogBlend()
610 c0.y += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1])); in fogBlend()
611 c0.z += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2])); in fogBlend()
642 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.scale)); in pixelFog()
643 zw += *Pointer<Float4>(data + OFFSET(DrawData,fog.offset)); in pixelFog()
646 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)); in pixelFog()
651 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)); in pixelFog()
686 pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); in writeDepth()
695 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()
754 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); in writeStencil()
765 newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); in writeStencil()
766 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); in writeStencil()
779 newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); in writeStencil()
780 maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); in writeStencil()
840 output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ)); in stencilOperation()
919 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); in blendFactor()
920 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); in blendFactor()
921 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); in blendFactor()
924 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); in blendFactor()
925 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); in blendFactor()
926 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); in blendFactor()
929 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
930 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
931 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactor()
934 blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
935 blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
936 blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactor()
982 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); in blendFactorAlpha()
986 blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); in blendFactorAlpha()
1009 buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1020 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1040 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1059 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1069 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1079 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1097 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1108 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1142 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1150 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in readPixel()
1597 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1674 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1718 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1741 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
1766 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
1783 Int pitch = *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1813 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1869 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
1968 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()
1969 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()
1970 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()
1973 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1974 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1975 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
2020 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()
2023 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
2063 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
2074 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
2090 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in alphaBlend()
2294 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2308 buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2324 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2340 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2354 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2372 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2390 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2414 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2451 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2472 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2495 buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2540 buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); in writeColor()
2594 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()
2630 buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); in writeColor()