Lines Matching refs:oC

1911 …void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, B…  in blendFactor()  argument
1922 blendFactor.x = oC.x; in blendFactor()
1923 blendFactor.y = oC.y; in blendFactor()
1924 blendFactor.z = oC.z; in blendFactor()
1927 blendFactor.x = Float4(1.0f) - oC.x; in blendFactor()
1928 blendFactor.y = Float4(1.0f) - oC.y; in blendFactor()
1929 blendFactor.z = Float4(1.0f) - oC.z; in blendFactor()
1942 blendFactor.x = oC.w; in blendFactor()
1943 blendFactor.y = oC.w; in blendFactor()
1944 blendFactor.z = oC.w; in blendFactor()
1947 blendFactor.x = Float4(1.0f) - oC.w; in blendFactor()
1948 blendFactor.y = Float4(1.0f) - oC.w; in blendFactor()
1949 blendFactor.z = Float4(1.0f) - oC.w; in blendFactor()
1963 blendFactor.x = Min(blendFactor.x, oC.w); in blendFactor()
1982 …void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pix… in blendFactorAlpha() argument
1993 blendFactor.w = oC.w; in blendFactorAlpha()
1996 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
2005 blendFactor.w = oC.w; in blendFactorAlpha()
2008 blendFactor.w = Float4(1.0f) - oC.w; in blendFactorAlpha()
2030 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x) in alphaBlend() argument
2115 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
2116 blendFactor(destFactor, oC, pixel, state.destBlendFactor); in alphaBlend()
2120 oC.x *= sourceFactor.x; in alphaBlend()
2121 oC.y *= sourceFactor.y; in alphaBlend()
2122 oC.z *= sourceFactor.z; in alphaBlend()
2135 oC.x += pixel.x; in alphaBlend()
2136 oC.y += pixel.y; in alphaBlend()
2137 oC.z += pixel.z; in alphaBlend()
2140 oC.x -= pixel.x; in alphaBlend()
2141 oC.y -= pixel.y; in alphaBlend()
2142 oC.z -= pixel.z; in alphaBlend()
2145 oC.x = pixel.x - oC.x; in alphaBlend()
2146 oC.y = pixel.y - oC.y; in alphaBlend()
2147 oC.z = pixel.z - oC.z; in alphaBlend()
2150 oC.x = Min(oC.x, pixel.x); in alphaBlend()
2151 oC.y = Min(oC.y, pixel.y); in alphaBlend()
2152 oC.z = Min(oC.z, pixel.z); in alphaBlend()
2155 oC.x = Max(oC.x, pixel.x); in alphaBlend()
2156 oC.y = Max(oC.y, pixel.y); in alphaBlend()
2157 oC.z = Max(oC.z, pixel.z); in alphaBlend()
2163 oC.x = pixel.x; in alphaBlend()
2164 oC.y = pixel.y; in alphaBlend()
2165 oC.z = pixel.z; in alphaBlend()
2168 oC.x = Float4(0.0f); in alphaBlend()
2169 oC.y = Float4(0.0f); in alphaBlend()
2170 oC.z = Float4(0.0f); in alphaBlend()
2176 blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha); in alphaBlend()
2177 blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha); in alphaBlend()
2181 oC.w *= sourceFactor.w; in alphaBlend()
2192 oC.w += pixel.w; in alphaBlend()
2195 oC.w -= pixel.w; in alphaBlend()
2198 pixel.w -= oC.w; in alphaBlend()
2199 oC.w = pixel.w; in alphaBlend()
2202 oC.w = Min(oC.w, pixel.w); in alphaBlend()
2205 oC.w = Max(oC.w, pixel.w); in alphaBlend()
2211 oC.w = pixel.w; in alphaBlend()
2214 oC.w = Float4(0.0f); in alphaBlend()
2221 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask,… in writeColor() argument
2240 oC.z = oC.x; in writeColor()
2241 oC.x = UnpackLow(oC.x, oC.y); in writeColor()
2242 oC.z = UnpackHigh(oC.z, oC.y); in writeColor()
2243 oC.y = oC.z; in writeColor()
2254 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
2300oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * … in writeColor()
2302 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2305 *Pointer<Float>(buffer + 0) = oC.x.z; in writeColor()
2306 *Pointer<Float>(buffer + 4) = oC.x.w; in writeColor()
2311 *Pointer<Float>(buffer + 0) = oC.x.x; in writeColor()
2312 *Pointer<Float>(buffer + 4) = oC.x.y; in writeColor()
2329oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2331 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2335 Float component = oC.x.z; in writeColor()
2337 component = oC.x.w; in writeColor()
2342 component = oC.x.x; in writeColor()
2344 component = oC.x.y; in writeColor()
2349 Float component = oC.x.z; in writeColor()
2351 component = oC.x.w; in writeColor()
2356 component = oC.x.x; in writeColor()
2358 component = oC.x.y; in writeColor()
2375 Short4 tmpCol = Short4(As<Int4>(oC.x)); in writeColor()
2404oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2406 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2409oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask *… in writeColor()
2411 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2412 *Pointer<Float4>(buffer) = oC.x; in writeColor()
2423oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteM… in writeColor()
2425 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2428oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()
2430 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2431 *Pointer<Float4>(buffer) = oC.y; in writeColor()
2440 UShort4 packedCol = UShort4(As<Int4>(oC.x)); in writeColor()
2453 packedCol = UShort4(As<Int4>(oC.y)); in writeColor()
2477 packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2481 packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2512oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2514 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); in writeColor()
2517oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * … in writeColor()
2519 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); in writeColor()
2520 *Pointer<Float4>(buffer, 16) = oC.x; in writeColor()
2529oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2531 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); in writeColor()
2534oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * … in writeColor()
2536 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); in writeColor()
2537 *Pointer<Float4>(buffer + 16, 16) = oC.y; in writeColor()
2548oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2550 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); in writeColor()
2553oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * … in writeColor()
2555 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); in writeColor()
2556 *Pointer<Float4>(buffer, 16) = oC.z; in writeColor()
2565oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMa… in writeColor()
2567 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); in writeColor()
2570oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * … in writeColor()
2572 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); in writeColor()
2573 *Pointer<Float4>(buffer + 16, 16) = oC.w; in writeColor()
2584 UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); in writeColor()
2597 packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); in writeColor()
2616 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2620 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); in writeColor()
2634 packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()
2638 packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); in writeColor()