Lines Matching refs:DrawData
168 …position = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.transformT)), true); in pipeline()
180 …Vector4f vertexPosition = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.came… in pipeline()
184 …normal = transformBlend(v[Normal], Pointer<Byte>(data + OFFSET(DrawData,ff.normalTransformT)), fal… in pipeline()
243 …Float4 globalAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.globalAmbient)); // FIXME: Unp… in pipeline()
263 …L.x = L.y = L.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightPosition[i])); // FIXME: Unpack in pipeline()
278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i])); in pipeline()
279 Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationLinear[i])); in pipeline()
280 Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationConstant[i])); in pipeline()
287 …Float4 lightAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightAmbient[i])); // FIXME: Un… in pipeline()
307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()
322 Float4 lightDiffuse = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightDiffuse[i])); in pipeline()
336 pow = *Pointer<Float>(data + OFFSET(DrawData,ff.materialShininess)); in pipeline()
357 …Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXM… in pipeline()
373 Float4 lightSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightSpecular[i])); in pipeline()
404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline()
435 …Float4 materialEmission = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialEmission)); // FIXM… in pipeline()
462 …o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME… in pipeline()
481 …o[C1].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular[3]))).wwww; // FIXM… in pipeline()
523 …[Fog].x = f * *Pointer<Float4>(data + OFFSET(DrawData,fog.scale)) + *Pointer<Float4>(data + OFFSET… in pipeline()
526 o[Fog].x = exponential2(f * *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE)), true); in pipeline()
529 … o[Fog].x = exponential2((f * f) * *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)), true); in pipeline()
620 …Vector4f Pn = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT… in processTextureCoordinate()
645 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
696 …Ec = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)), true); in processTextureCoordinate()
758 …texTrans3.x = texTrans3.y = texTrans3.z = texTrans3.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
765 …texTrans2.x = texTrans2.y = texTrans2.z = texTrans2.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
772 …texTrans1.x = texTrans1.y = texTrans1.z = texTrans1.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
779 …texTrans0.x = texTrans0.y = texTrans0.z = texTrans0.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
811 o[Pts].y = *Pointer<Float4>(data + OFFSET(DrawData,point.pointSize)); in processPointSize()
816 …Vector4f p = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.cameraTransformT)… in processPointSize()
820 Float4 A = *Pointer<Float>(data + OFFSET(DrawData,point.pointScaleA)); // FIXME: Unpack in processPointSize()
821 Float4 B = *Pointer<Float>(data + OFFSET(DrawData,point.pointScaleB)); // FIXME: Unpack in processPointSize()
822 Float4 C = *Pointer<Float>(data + OFFSET(DrawData,point.pointScaleC)); // FIXME: Unpack in processPointSize()
826 …o[Pts].y = o[Pts].y * Float4(*Pointer<Float>(data + OFFSET(DrawData,viewportHeight))) * A; // FI… in processPointSize()