Lines Matching refs:source0

146 		Pointer<Byte> source0 = buffer + index * stride;  in readStream()  local
147 Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0); in readStream()
165 v.x.x = *Pointer<Float>(source0); in readStream()
172 v.x = *Pointer<Float4>(source0); in readStream()
203 v.x = Float4(*Pointer<Byte4>(source0)); in readStream()
220 v.x = As<Float4>(Int4(*Pointer<Byte4>(source0))); in readStream()
231 v.x = Float4(*Pointer<SByte4>(source0)); in readStream()
248 v.x = As<Float4>(Int4(*Pointer<SByte4>(source0))); in readStream()
258 …v.x = Float4(*Pointer<Byte4>(source0)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte… in readStream()
274 v.x = Float4(*Pointer<Short4>(source0)); in readStream()
291 v.x = As<Float4>(Int4(*Pointer<Short4>(source0))); in readStream()
302 v.x = Float4(*Pointer<UShort4>(source0)); in readStream()
319 v.x = As<Float4>(Int4(*Pointer<UShort4>(source0))); in readStream()
330 v.x = Float4(*Pointer<Int4>(source0)); in readStream()
347 v.x = *Pointer<Float4>(source0); in readStream()
358 v.x = Float4(*Pointer<UInt4>(source0)); in readStream()
375 v.x = *Pointer<Float4>(source0); in readStream()
389 x = y = z = *Pointer<Int>(source0); in readStream()
438 x = y = z = *Pointer<Int>(source0); in readStream()
484 …v.x = Float4(*Pointer<Int4>(source0)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleFixed… in readStream()
496 UShort x0 = *Pointer<UShort>(source0 + 0); in readStream()
509 UShort y0 = *Pointer<UShort>(source0 + 2); in readStream()
522 UShort z0 = *Pointer<UShort>(source0 + 4); in readStream()
535 UShort w0 = *Pointer<UShort>(source0 + 6); in readStream()
549 v.x.x = *Pointer<Float>(source0); in readStream()
558 src = Insert(src, *Pointer<Int>(source0), 0); in readStream()
580 src = Insert(src, *Pointer<Int>(source0), 0); in readStream()