Lines Matching refs:source1

147 		Pointer<Byte> source1 = source0 + (!textureSampling ? stride : 0);  in readStream()  local
148 Pointer<Byte> source2 = source1 + (!textureSampling ? stride : 0); in readStream()
166 v.x.y = *Pointer<Float>(source1); in readStream()
173 v.y = *Pointer<Float4>(source1); in readStream()
204 v.y = Float4(*Pointer<Byte4>(source1)); in readStream()
221 v.y = As<Float4>(Int4(*Pointer<Byte4>(source1))); in readStream()
232 v.y = Float4(*Pointer<SByte4>(source1)); in readStream()
249 v.y = As<Float4>(Int4(*Pointer<SByte4>(source1))); in readStream()
259 …v.y = Float4(*Pointer<Byte4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte… in readStream()
275 v.y = Float4(*Pointer<Short4>(source1)); in readStream()
292 v.y = As<Float4>(Int4(*Pointer<Short4>(source1))); in readStream()
303 v.y = Float4(*Pointer<UShort4>(source1)); in readStream()
320 v.y = As<Float4>(Int4(*Pointer<UShort4>(source1))); in readStream()
331 v.y = Float4(*Pointer<Int4>(source1)); in readStream()
348 v.y = *Pointer<Float4>(source1); in readStream()
359 v.y = Float4(*Pointer<UInt4>(source1)); in readStream()
376 v.y = *Pointer<Float4>(source1); in readStream()
399 x = y = z = *Pointer<Int>(source1); in readStream()
448 x = y = z = *Pointer<Int>(source1); in readStream()
485 …v.y = Float4(*Pointer<Int4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleFixed… in readStream()
497 UShort x1 = *Pointer<UShort>(source1 + 0); in readStream()
510 UShort y1 = *Pointer<UShort>(source1 + 2); in readStream()
523 UShort z1 = *Pointer<UShort>(source1 + 4); in readStream()
536 UShort w1 = *Pointer<UShort>(source1 + 6); in readStream()
550 v.x.y = *Pointer<Float>(source1); in readStream()
559 src = Insert(src, *Pointer<Int>(source1), 1); in readStream()
581 src = Insert(src, *Pointer<Int>(source1), 1); in readStream()