Lines Matching refs:fragmentShader
233 GLuint fragmentShader; member
251 ph.fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in createProgram()
253 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in createProgram()
254 glCompileShader(ph.fragmentShader); in createProgram()
257 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in createProgram()
261 glAttachShader(ph.program, ph.fragmentShader); in createProgram()
276 glDeleteShader(ph.fragmentShader); in deleteProgram()
482 glGetShaderiv(ph.fragmentShader, GL_INFO_LOG_LENGTH, &length); in TEST_F()
610 ph.fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in TEST_F()
612 glShaderSource(ph.fragmentShader, 1, fsSource, nullptr); in TEST_F()
613 glCompileShader(ph.fragmentShader); in TEST_F()
616 glGetShaderiv(ph.fragmentShader, GL_COMPILE_STATUS, &fsCompileStatus); in TEST_F()
628 glAttachShader(ph.program, ph.fragmentShader); in TEST_F()
829 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in TEST_F() local
831 glShaderSource(fragmentShader, 1, fsSource, nullptr); in TEST_F()
832 glCompileShader(fragmentShader); in TEST_F()
835 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &compileStatus); in TEST_F()