Lines Matching defs:node
30 static int FirstValueIndex(Node* node) { return 0; } in FirstValueIndex()
31 static int FirstContextIndex(Node* node) { return PastValueIndex(node); } in FirstContextIndex()
32 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } in FirstFrameStateIndex()
33 static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } in FirstEffectIndex()
34 static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } in FirstControlIndex()
65 static bool IsCommon(Node* node) { in IsCommon()
68 static bool IsControl(Node* node) { in IsControl()
71 static bool IsConstant(Node* node) { in IsConstant()
74 static bool IsPhi(Node* node) { in IsPhi()
188 static bool IsTyped(Node* node) { return !node->type().IsInvalid(); } in IsTyped()
189 static Type GetType(Node* node) { in GetType()
194 static void SetType(Node* node, Type type) { in SetType()
198 static void RemoveType(Node* node) { node->set_type(Type::Invalid()); } in RemoveType()