Lines Matching full:done
53 if (!Done() && ShouldIgnore()) Advance(); in DebugScopeIterator()
59 if (!Done() && ShouldIgnore()) Advance(); in DebugScopeIterator()
65 if (!Done() && ShouldIgnore()) Advance(); in DebugScopeIterator()
68 bool DebugScopeIterator::Done() { return iterator_.Done(); } in Done() function in v8::internal::DebugScopeIterator
71 DCHECK(!Done()); in Advance()
73 while (!Done() && ShouldIgnore()) { in Advance()
84 DCHECK(!Done()); in GetType()
89 DCHECK(!Done()); in GetObject()
95 DCHECK(!Done()); in GetScriptId()
100 DCHECK(!Done()); in GetFunctionDebugName()
110 DCHECK(!Done()); in GetStartLocation()
116 DCHECK(!Done()); in GetEndLocation()
123 DCHECK(!Done()); in SetVariableValue()
136 bool DebugWasmScopeIterator::Done() { in Done() function in v8::internal::DebugWasmScopeIterator
142 DCHECK(!Done()); in Advance()
146 // We use ScopeTypeWith type as marker for done. in Advance()
152 DCHECK(!Done()); in GetType()
157 DCHECK(!Done()); in GetObject()
174 DCHECK(!Done()); in GetScriptId()
179 DCHECK(!Done()); in GetFunctionDebugName()
186 DCHECK(!Done()); in GetStartLocation()
191 DCHECK(!Done()); in GetEndLocation()
197 DCHECK(!Done()); in SetVariableValue()