Lines Matching refs:glsl_prog
295 GLchar *glsl_prog; member
786 free(shader->glsl_prog); in vrend_shader_destroy()
815 glShaderSource(shader->id, 1, (const char **)&shader->glsl_prog, NULL); in vrend_compile_shader()
824 fprintf(stderr,"GLSL:\n%s\n", shader->glsl_prog); in vrend_compile_shader()
1214 fprintf(stderr,"compute shader: %d GLSL\n%s\n", cs->id, cs->glsl_prog); in add_cs_shader_program()
1263 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, gs->glsl_prog, in add_shader_program()
1267 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, tes->glsl_prog, in add_shader_program()
1271 vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, vs->glsl_prog, in add_shader_program()
1337 fprintf(stderr,"vert shader: %d GLSL\n%s\n", vs->id, vs->glsl_prog); in add_shader_program()
1339 fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id, gs->glsl_prog); in add_shader_program()
1340 fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog); in add_shader_program()
2819 …shader->glsl_prog = vrend_convert_shader(&ctx->shader_cfg, shader->sel->tokens, shader->sel->req_l… in vrend_shader_create()
2820 if (!shader->glsl_prog) { in vrend_shader_create()
2832 free(shader->glsl_prog); in vrend_shader_create()