Lines Matching refs:tview
3483 struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i]; in vrend_draw_bind_samplers_shader() local
3485 if (!tview) in vrend_draw_bind_samplers_shader()
3496 (tview->gl_swizzle_r == GL_ZERO || tview->gl_swizzle_r == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()
3497 (tview->gl_swizzle_g == GL_ZERO || tview->gl_swizzle_g == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()
3498 (tview->gl_swizzle_b == GL_ZERO || tview->gl_swizzle_b == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()
3499 (tview->gl_swizzle_a == GL_ZERO || tview->gl_swizzle_a == GL_ONE) ? 0.0 : 1.0); in vrend_draw_bind_samplers_shader()
3501 tview->gl_swizzle_r == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()
3502 tview->gl_swizzle_g == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()
3503 tview->gl_swizzle_b == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()
3504 tview->gl_swizzle_a == GL_ONE ? 1.0 : 0.0); in vrend_draw_bind_samplers_shader()
3508 if (tview->texture) { in vrend_draw_bind_samplers_shader()
3510 struct vrend_resource *texture = tview->texture; in vrend_draw_bind_samplers_shader()
3511 GLenum target = tview->target; in vrend_draw_bind_samplers_shader()
3517 id = tview->id; in vrend_draw_bind_samplers_shader()
3521 … vrend_apply_sampler_state(ctx, texture, shader_type, i, *sampler_id, tview->srgb_decode); in vrend_draw_bind_samplers_shader()