Lines Matching refs:get_swiz_char

1400 static char get_swiz_char(int swiz)  in get_swiz_char()  function
1981 get_swiz_char(inst->TexOffsets[0].SwizzleX)); in fill_offset_buffer()
1991 get_swiz_char(inst->TexOffsets[0].SwizzleX), in fill_offset_buffer()
1993 get_swiz_char(inst->TexOffsets[0].SwizzleY)); in fill_offset_buffer()
1998 get_swiz_char(inst->TexOffsets[0].SwizzleX), in fill_offset_buffer()
2000 get_swiz_char(inst->TexOffsets[0].SwizzleY), in fill_offset_buffer()
2002 get_swiz_char(inst->TexOffsets[0].SwizzleZ)); in fill_offset_buffer()
2020 get_swiz_char(inst->TexOffsets[0].SwizzleX)); in fill_offset_buffer()
2030 get_swiz_char(inst->TexOffsets[0].SwizzleX), in fill_offset_buffer()
2032 get_swiz_char(inst->TexOffsets[0].SwizzleY)); in fill_offset_buffer()
2037 get_swiz_char(inst->TexOffsets[0].SwizzleX), in fill_offset_buffer()
2039 get_swiz_char(inst->TexOffsets[0].SwizzleY), in fill_offset_buffer()
2041 get_swiz_char(inst->TexOffsets[0].SwizzleZ)); in fill_offset_buffer()
2941 swizzle[swz_idx++] = get_swiz_char(src->Register.SwizzleX); in get_source_info()
2942 swizzle[swz_idx++] = get_swiz_char(src->Register.SwizzleY); in get_source_info()
2943 swizzle[swz_idx++] = get_swiz_char(src->Register.SwizzleZ); in get_source_info()
2944 swizzle[swz_idx++] = get_swiz_char(src->Register.SwizzleW); in get_source_info()
3247 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleX), in get_source_info()
3248 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleY), in get_source_info()
3249 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleZ), in get_source_info()
3250 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleW)); in get_source_info()
3255 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleX), in get_source_info()
3256 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleY), in get_source_info()
3257 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleZ), in get_source_info()
3258 ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleW)); in get_source_info()