Lines Matching refs:is_shad

1744 			     bool *is_shad)  in set_texture_reqs()  argument
1761 *is_shad = true; in set_texture_reqs()
1774 *is_shad = true; in set_texture_reqs()
1784 *is_shad = true; in set_texture_reqs()
1810 bool is_shad; in emit_txq() local
1813 if (set_texture_reqs(ctx, inst, sreg_index, &is_shad) == false) in emit_txq()
1884 bool is_shad; in emit_txqs() local
1888 if (set_texture_reqs(ctx, inst, sreg_index, &is_shad) == false) in emit_txqs()
2064 bool is_shad = false; in translate_tex() local
2071 if (set_texture_reqs(ctx, inst, sinfo->sreg_index, &is_shad) == false) in translate_tex()
2209 … if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) in translate_tex()
2215 if (is_shad) { in translate_tex()
2252 …nstruction.Opcode == TGSI_OPCODE_TXD || (inst->Instruction.Opcode == TGSI_OPCODE_TG4 && is_shad)) { in translate_tex()
2267 …} else if (is_shad && inst->Instruction.Opcode != TGSI_OPCODE_TG4) { /* TGSI returns 1.0 in alpha … in translate_tex()
4080 const char *vrend_shader_samplertypeconv(int sampler_type, int *is_shad) in vrend_shader_samplertypeconv() argument
4089 case TGSI_TEXTURE_SHADOW1D: *is_shad = 1; return "1DShadow"; in vrend_shader_samplertypeconv()
4090 case TGSI_TEXTURE_SHADOW2D: *is_shad = 1; return "2DShadow"; in vrend_shader_samplertypeconv()
4091 case TGSI_TEXTURE_SHADOWRECT: *is_shad = 1; return "2DRectShadow"; in vrend_shader_samplertypeconv()
4094 case TGSI_TEXTURE_SHADOW1D_ARRAY: *is_shad = 1; return "1DArrayShadow"; in vrend_shader_samplertypeconv()
4095 case TGSI_TEXTURE_SHADOW2D_ARRAY: *is_shad = 1; return "2DArrayShadow"; in vrend_shader_samplertypeconv()
4096 case TGSI_TEXTURE_SHADOWCUBE: *is_shad = 1; return "CubeShadow"; in vrend_shader_samplertypeconv()
4098 case TGSI_TEXTURE_SHADOWCUBE_ARRAY: *is_shad = 1; return "CubeArrayShadow"; in vrend_shader_samplertypeconv()
4144 int is_shad = 0; in emit_sampler_decl() local
4152 stc = vrend_shader_samplertypeconv(sampler->tgsi_sampler_type, &is_shad); in emit_sampler_decl()
4163 if (is_shad) { in emit_sampler_decl()
4309 int is_shad = 0; in emit_image_decl() local
4318 stc = vrend_shader_samplertypeconv(image->decl.Resource, &is_shad); in emit_image_decl()