Lines Matching refs:shader_req_bits

184    uint32_t shader_req_bits;  member
540 ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; in add_images()
543 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS; in add_images()
547 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; in add_images()
619 ctx->shader_req_bits |= SHADER_REQ_INTS; in add_samplers()
707 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_declaration()
770 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
788 ctx->shader_req_bits |= SHADER_REQ_LAYER; in iter_declaration()
799 ctx->shader_req_bits |= SHADER_REQ_LAYER; in iter_declaration()
812 ctx->shader_req_bits |= SHADER_REQ_PSIZE; in iter_declaration()
972 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT); in iter_declaration()
1000 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING); in iter_declaration()
1040 ctx->shader_req_bits |= SHADER_REQ_PSIZE; in iter_declaration()
1075 ctx->shader_req_bits |= SHADER_REQ_VIEWPORT_IDX; in iter_declaration()
1170 ctx->shader_req_bits |= SHADER_REQ_IMAGE_LOAD_STORE; in iter_declaration()
1232 ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS; in iter_declaration()
1235 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
1238 ctx->shader_req_bits |= SHADER_REQ_ES31_COMPAT; in iter_declaration()
1241 ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS); in iter_declaration()
1244 ctx->shader_req_bits |= SHADER_REQ_SAMPLE_SHADING; in iter_declaration()
1247 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()
1250 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()
1253 ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); in iter_declaration()
1258 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_declaration()
1356 ctx->shader_req_bits |= SHADER_REQ_IMAGE_LOAD_STORE; in iter_property()
1389 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_immediate()
1392 ctx->shader_req_bits |= SHADER_REQ_INTS; in iter_immediate()
1547 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in prepare_so_movs()
1764 ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; in set_texture_reqs()
1768 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS; in set_texture_reqs()
1777 ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; in set_texture_reqs()
1792 if ((ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT) || ctx->uses_sampler_buf) in set_texture_reqs()
1831 ctx->shader_req_bits |= SHADER_REQ_TXQ_LEVELS; in emit_txq()
1887 ctx->shader_req_bits |= SHADER_REQ_TXQS; in emit_txqs()
2092 ctx->shader_req_bits |= SHADER_REQ_LODQ; in translate_tex()
2208 ctx->shader_req_bits |= SHADER_REQ_TG4; in translate_tex()
2209 … if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) in translate_tex()
2210 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in translate_tex()
2213 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in translate_tex()
2261 } else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) { in translate_tex()
2557 ctx->shader_req_bits |= SHADER_REQ_TXQS | SHADER_REQ_INTS; in translate_resq()
2562 ctx->shader_req_bits |= SHADER_REQ_IMAGE_SIZE | SHADER_REQ_INTS; in translate_resq()
2606 ctx->shader_req_bits |= SHADER_REQ_ES31_COMPAT; in translate_atomic()
2666 ctx->shader_req_bits |= SHADER_REQ_INTS; in get_destination_info()
2670 ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64; in get_destination_info()
2738 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in get_destination_info()
2885 ctx->shader_req_bits |= SHADER_REQ_INTS; in get_source_info()
2887 ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64; in get_source_info()
3005 ctx->shader_req_bits |= SHADER_REQ_FBFETCH; in get_source_info()
3055 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in get_source_info()
3076 ctx->shader_req_bits |= SHADER_REQ_INTS; in get_source_info()
3187 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in get_source_info()
3194 ctx->shader_req_bits |= SHADER_REQ_INTS; in get_source_info()
3445 ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL; in iter_instruction()
3450 ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL; in iter_instruction()
3789 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3799 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3809 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3814 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3819 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3826 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3834 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3841 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3846 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3851 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3856 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3861 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3866 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3872 ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; in iter_instruction()
3944 ctx->shader_req_bits |= SHADER_REQ_SHADER_CLOCK; in iter_instruction()
3997 if (ctx->shader_req_bits & SHADER_REQ_SAMPLER_MS) in emit_header()
4002 if (ctx->shader_req_bits & SHADER_REQ_PSIZE) in emit_header()
4058 if (ctx->shader_req_bits & shader_req_table[i].key) { in emit_header()
4726 if (ctx->shader_req_bits & SHADER_REQ_FP64) { in emit_ios()
4956 ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5; in vrend_convert_shader()
4959 ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5; in vrend_convert_shader()